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How hard is this to fix WGT?

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Sun, Jun 10 2012 6:16 AM (8 replies)
  • webrep315
    53 Posts
    Sat, Jun 9 2012 7:47 AM

    Obviously, judging from my own posts and emails to WGT and countless others on here doing the same, there's a ton of ill will regarding various glitches, cheats, lost balls, etc...

    Being a marketer for 20+ years with most of it online marketing, why is it so hard for WGT to fix a few things when the fixes could be so beneficial?

    Example:

    Many players complain about not being able to win credits in RGs. Why are the number of RGs so limited? Create RGs for each tier with multiple levels of cost i.e. - Tour Master St Andrews Front 9 RGs of 1000, 500, 100, 50. Do the Same for back 9 and double for Full 18. That would be a total of 12 RGs for Tour Masters at St Andrews alone. If you do this for each course (SA, RSG, Oak, Kia, BPB, etc...), you would have 7 courses x 12 RGs each = 84 RGs for TMs alone.

    And allow us to search RGs by tier because of this larger number.

    Ok maybe that's a bit excessive but see the point here. Increasing the number of RGs that are tier specific = building immense good will with the entire community.

    Not to mention forcing a large number of players to compete in far more ranked rounds, thereby helping solve yet another issue (sandbagging) if they shoot well enough to win or place high.

    On top of all this good will, WGT will make more money because more people will purchase credits. Simply put, its a win-win for everyone.

    I find myself constantly waiting to play RGs specific to my tier. I have far less issues playing these tour specific RGs than any other aspect of WGT. While I still do have some issues that many have listed and gone over hundreds of times on these forums (balls through walls, weeds, bushes, etc...) Adding the additional tier I've seen mentioned and I can't think of another way that WGT could fix more of the problems than what I've mentioned above.

    I'm only able to break about even or worse on RGs that are not tier specific if they are the 100 credit variety. Larger fees result in more winnings which bring the big guns.

    Curious the thoughts of the rest of you on this...

  • srellim234
    2,077 Posts
    Sat, Jun 9 2012 8:59 AM

    Already people are complaining about the long wait time for some of the RG tournaments to fill up and start. Personally I haven't played them but a thought occurred to me as I read your suggestion. It sounds good but by changing them to tier specific and offering more at each level will enough new players enter the fray to fill them? Sounds like some of them will never be played at all.

  • chrisironsbones
    3,524 Posts
    Sat, Jun 9 2012 9:02 AM

    All those ready go's will take ages to fill so people who enter 1 might have to wait ages for a pay out because theres so many others to play instead, and there are (maybe limited) tier based ones all ready.  Yes, i'm in favour of a few more choices in ready go's maybe all 18 holes of every course available, and just mix up a few of the front and back ones. All the front and back of every courses would lead to taking ages to fill, ad the purpose of a ready go is a quick turnaround.

     It wouldn't combat sandbaggers as at present a disguised legend (say a multi-account legend who is back as a master) has to play against legends in some ready go's and might not win that much, but if the same legend in matsers clothing played against only masters then he would have much more chance to win

  • webrep315
    53 Posts
    Sat, Jun 9 2012 9:12 AM

    chrisironsbones:

     It wouldn't combat sandbaggers as at present a disguised legend (say a multi-account legend who is back as a master) has to play against legends in some ready go's and might not win that much, but if the same legend in matsers clothing played against only masters then he would have much more chance to win

    If that person played well enough to win vs masters, he/she'd have to tier up quicker than they would otherwise. so yes, it would help.

  • webrep315
    53 Posts
    Sat, Jun 9 2012 9:14 AM

    srellim234:

    Already people are complaining about the long wait time for some of the RG tournaments to fill up and start. Personally I haven't played them but a thought occurred to me as I read your suggestion. It sounds good but by changing them to tier specific and offering more at each level will enough new players enter the fray to fill them? Sounds like some of them will never be played at all.

    ok, 2 solutions for that.

    1. Put a time for completion of each RG. i.e. - 48 hours maybe?

    2. After initially finding out which courses don't fill quickly enough, do away with them or at least some of the rounds.

    That's assuming that not enough new people don't join the fray.

    My assumption is that many will, just based on conversations I've had on WGT.

     

  • chrisironsbones
    3,524 Posts
    Sat, Jun 9 2012 9:25 AM

    Sandbaggers don't tend to play ready go's any way, only matchplay challenge matches so they DON'T have to tier up

    webrep315:
    Put a time for completion of each RG. i.e. - 48 hours maybe?

    Ready go's at present are only 12 hours time limit (once they've filled) The high stakes sometimes used to take longer to fill but 48hours time limit is way to long.

    webrep315:
    After initially finding out which courses don't fill quickly enough, do away with them or at least some of the rounds.

    They do this now, if a ready go doesn't fill it vanishes.

  • webrep315
    53 Posts
    Sat, Jun 9 2012 9:53 AM

    chrisironsbones:

    Sandbaggers don't tend to play ready go's any way, only matchplay challenge matches so they DON'T have to tier up

    webrep315:
    Put a time for completion of each RG. i.e. - 48 hours maybe?

    Ready go's at present are only 12 hours time limit (once they've filled) The high stakes sometimes used to take longer to fill but 48hours time limit is way to long.

    webrep315:
    After initially finding out which courses don't fill quickly enough, do away with them or at least some of the rounds.

    They do this now, if a ready go doesn't fill it vanishes.

    You misunderstood. the 48 hr time limit would be regardless of the number of participants. so if only 20 are in and posted in the time limit, that's all that counts and winnings are adjusted accordingly by %

    That will not waste a player's round if a RG "vanishes"

    There are baggers playing RGs, just not that many rounds. More RGs would tend to get them to play more rounds IMO. If they are on top of leaderboard in RGs and playing awful ranked rounds outside of it, this could be an additional red flag for that account. If someone wants to play MPs for credits vs the baggers, too bad for them. I think the additional RGs would also cut down on that quite alot.

    Baggers aside, this would work to create the goodwill needed.

     

  • srellim234
    2,077 Posts
    Sat, Jun 9 2012 12:20 PM

    What prevents the multi accounter from just opening yet another account once a level up is forced upon them? I think those who disregard the rules now will have no qualms about breaking them yet again.

    A new solution is definitely needed for that part of the problem.

  • webrep315
    53 Posts
    Sun, Jun 10 2012 6:16 AM

    srellim234:

    What prevents the multi accounter from just opening yet another account once a level up is forced upon them? I think those who disregard the rules now will have no qualms about breaking them yet again.

    A new solution is definitely needed for that part of the problem.

    Without a doubt a solution is needed. The overall benefit of my suggestion in that regard would be to show more instances of this happening.

    Again, creating all these RGs would establish a tremendous amount of goodwill with the playing community and bring more into the RG fold.

    Win/Win for everyone.

     

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