MisterWGT:
Interesting idea for starting players... level 10 and below. Will think about it some more, but overall... welcome to the game and -- definitely -- thanks for the input!
- MisterWGT / CN
Thanks for the vote of confidence and possibly entertaining
the idea.
Level 10 is very easily achievable in a matter of a day or
2. Perhaps look at a level that new players begin spending money and a level
that players begin to decrease their play time/spend amount and set the level
just above that.
How long does it take a new player to try the EZ-swing irons
and figure out they are no good?
Again level 10 is over and through with in a flash, and in
my opinion probably not long enough for people to start spending money.
Although you guys would know that magic number better than anyone.
Also, if the purpose of the auto dinger ball is to entice
new players and/or allow some time to learn the courses, level 10 isn’t enough
time to get your feet wet in my opinion. Personally I was level 28 the first
week. No power-ups.
Additionally, it’s hard enough to get a multiplayer game as
a noob level 20+. So your experience is hardly worth older players time to even
play you. Nobody wants to play a level 10 hack. J
One sleeve of auto ding balls could carry you from level
1-10 in a matter of hours. In my opinion, a product of this magnitude should be
available to a wider spectrum of players.
Thanks for the time.