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How to make WGT like real golf

Tue, Jun 19 2012 12:43 AM (15 replies)
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  • TarheelsRule
    5,557 Posts
    Mon, Jun 18 2012 12:10 PM

    I have read the forum posts about the scores making WGT unrealistic and on the other side people talking about it being too hard.

    If you look at the PGA stats versus WGT you find this.... and I picked 2 players, one who is a top Legend and one who is a middle of the road legend and compared them with the PGA stats at the top and middle.  I didn't pick the top rated WGT played in each category.

                                WGT 1                WGT Mid                   PGA 1              PGA Mid

    Fairways             91%                      86%                         72%                    58%

    Distance              298                      285                            315                     286

    GIR                        91%                     83%                          72%                    63%

    Putting                  1.29                       1.45                        1.37                    1.59  

    You can see it isn't distance that makes the difference, it is accuracy.  The fairways equate to 3 more a round for the top WGT type and 5 more for the average WGT versus the PGA.  Pretty much the same in greens.  Putting is based on the greens you hit so you would expect those to be fairly close but even there we WGT player has almost a 2 stroke advantage.

    What WGT can do to make it more real is make the clubs less forgiving.  That will bring those stats down to the range of the PGA.  Even then it is important to know that our stats (WGT) are done on some pretty hard courses while the PGA is done on some hard tracts and some easy ones, if you only took the hard courses, the difference would be more.

    Anyway just thinking out loud but if you want it more real, this is the only way to get there in my opinion.

     

     

  • MUSTAQBAL1
    270 Posts
    Mon, Jun 18 2012 12:48 PM

    make either the clubs less forgiving or double the meter speed. the results would be the same.

    qbal

  • ladzrls
    286 Posts
    Mon, Jun 18 2012 12:58 PM

    And what about the plyrs who struggle to make par ocer 18 holes? they would suffer even more, this game is more than just the clubs,

    Course management,elevation,wind,green speeds and the dreaded dev.

    It would be interesting to know out of all who play this game regular over a period of time what the actuall stats are, there will be those who expect to brk 60, those who want to brk 60 , those who expect to shoot under 65 regular and those who wanna learn how to break par, when you add this all up i believe it makes for an even game.

    If gamers struggle on a game they love then learn the gamemore and enjoy it.

    best regards

  • hpurey
    11,505 Posts
    Mon, Jun 18 2012 1:05 PM

    Adding the lie angles and sidespin on the ball would toughen the game up a bit imho.

     

     

  • TarheelsRule
    5,557 Posts
    Mon, Jun 18 2012 1:07 PM

    I agree LAD.....the more they struggle the more it keeps their interest.

    In terms of the people who struggle now, it would just make it harder to advance and I think increase their scoring average as well.  I'm not for an increase in meter speed, for those of us who aren't 25 anymore it's bad enough as it is.  I would like to see the balls and clubs be less forgiving.  Those of us who play real golf are used to it.  You flush a shot from 175 yards into a 10 mph wind and end up 25 feet away, happens all the time.  If you hit the same shot on WGT and are more than 5 feet away you are mad.

    If you want to make it more difficult that is the way to do it.  In my little post I didn't even find the best of for the WGT players, since we don't have a stat board (are you listening WGT?) but you get the message.

    In real golf I'm about a 5 handicap.  I'm happy to hit 10 greens in a round which is 56%.  Probably average about 1.8 putts per GIR, drives in fairway about 70% of the time.  That from a guy whose handicap is probably in the top 10% of the USGA amateurs, if you took an average player (18 handicap) it would be much worse.  WGT should model the anticipated stats after the PGA if they want more realism, if not then just let the onslaught continue.

    I'm fine either way.  I understand how a 49 can be shot on here and why the numbers are what they are.  I would like to toughen it up, not by tricks and faster green but by more deviation on a shot.

  • Richard4168
    4,309 Posts
    Mon, Jun 18 2012 1:15 PM

    The below suggestions are for the Legend tier players only.

    - Make all tournaments single play

    - Don't show course conditions until the game has loaded, don't show putting speed, or lie percentages

    - Take away some of the playing aids like the elevation marker(s) (drive, approach, putting)

    - Implement up/down side-hill lies

    - Implement a draw/fade feature that can be turned on/off, or used shot by shot

    - Disable some game settings: Distance markers (fairways only), Aerial multi-cam, Aim-arc (modify), Camera pans, Putter-pal

    The game definitely needs a dose of realism injected into it. There are a lot of ways to make this game play just like real golf.

     

     

  • ladzrls
    286 Posts
    Mon, Jun 18 2012 1:59 PM

    I know where you guys are coming from with the way the low scores go, the reason i think the way i do is if you truly want the real golf experience then get out there and play a course.

    If there was even more DEV added then would that be detrimental to the game as maybe the folk who play this wouldnt be to happy if they ding(or slightly miss it)  it and dont get rewarded for a well judged and executed shot, not to mention for instance extra lost balls/bunker or rough shots. It would also be harder for WGT to justify the prices for top end balls.

    This game rewards good judgement and good use of the equipment that user has, for sure there is no real life tour pro who can be as precise as us when applying the exact spin we want, or the reads we get to see on the greens,but what they do get is highly rewarded financially and the honor to walk and play the fantastic courses they do. Us we get to almost see what they do and the chance to be even bttr as we got a simplified version.

    I totally understand the views being expressed and agree that fade/draw implented would add more realism but is that gonna help lower score or increase score? the idea about lie elevation also has a ring of truth to it but to be honest it wouldnt be to hard to eventually dial into that.

    Other than playing a real game its hard to recreate a 100% sim game, or at least just now it is untill virtuall reality really takes of in gaming and the games of the future can have you feel like you really are there and you swing a real golf club getting true results.

    Its a great game this and  i think any new twists are going to be implemented slowly and not all at once.

    hope i didnt talk rubbish to much

    best regards 

    ladzrls

     

     

     

     

     

  • MioKontic
    4,653 Posts
    Mon, Jun 18 2012 3:25 PM

    Great post Tar, I totally agree with you - decrease the precision/forgiveness and it would make it a little more realistic.  Like I said elsewhere, the top pros don't hit within 2yds of the hole every time.

    I know a lot of players would start complaining if the clubs were downgraded because they bought them for what they are, but they have to realise that by doing so would definitely make the game more realistic... and hopefully more fun.

  • opyeuclid
    6,710 Posts
    Mon, Jun 18 2012 3:36 PM

    Richard4168:

    - Implement up/down side-hill lies

    - Implement a draw/fade

    my vote .

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