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ball drop

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Mon, Sep 24 2012 8:14 AM (12 replies)
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  • jcvib
    4 Posts
    Thu, Sep 20 2012 6:49 AM

    If you are going to put me in hard sand after a knock my tee shot into the water on 17 at kiawah, i'm not paying 375 for a sleeve a balls.   you can restore me the credits stolen from the three i hit in the water, out of the sand (who the hell takes a drop in sand, after hitting in the water off the tee) .  . or i'm out of here for good.

    jcvib

  • Milfshake
    1,260 Posts
    Thu, Sep 20 2012 7:32 AM

    Wheels of steel.

  • ApexPC
    3,164 Posts
    Thu, Sep 20 2012 11:15 AM

    jcvib:

    .  . or i'm out of here for good.

    Adios!

    Bye-Bye!

    Arrivederci!

    Dasvidania!

    Au revior!

    Sayonara!

     

  • Choppography
    2,166 Posts
    Thu, Sep 20 2012 1:12 PM

    What OP is getting at is valid, even if he/she went about it with emotion.

     

    We need a "drop zone" on a short grass area.......like the PGA.  And, we need a couple of options for "lateral hazards" or "unplayable lies."  Don't just default and stick us in another horrid spot.  Surely, the programmers have control of this issue. 

  • Spammage
    694 Posts
    Thu, Sep 20 2012 2:20 PM

    I have had issues with this on Congressional #11 and also #18 and submitted bug reports to indicate the problem.  Hopefully Pizza will see this and attempt to get something done about the awful drops that the game "gives" you.

  • alanti
    10,564 Posts
    Thu, Sep 20 2012 4:05 PM

    I tried to find out where the ball entered by playing the hole over and over - usually it took me to the front of the tee - but this was from the shortest teeing ground.

    Having said that I agree that the shot should not be from the sand. When a ball enters the Water Hazard you usually have three options.

    !. Stroke and distance by playing from as close as possible where the original shot was hit OR

    2.Drop behind the water hazard , keeping the line where the ball crossed directly between the hole and the drop point - no limit of how far back you go OR (and I think this is the case)

    3. If the ball crossed the margin of a Lateral Water Hazard. drop outside the hazard within 2 club lengths not nearer the hole than the point of entry or a point on the  opposite margin of the water hazard equidistant from the hole.

    If it is a lateral hazard as I think must be your case then #3  comes into play as it depends on the point of entry. However as I seldom play competition golf these days I could be incorrect.

    However I have never seen a course that does not have a drop zone for such cases (under the local rules to protect the course) and would be interested to get Pizza's clarification on this.

  • Choppography
    2,166 Posts
    Sun, Sep 23 2012 8:06 AM

    Lateral hazards used to have 7 options fwiw.  But, it would be lunacy for us to think WGT would give us that many.....slowing gameplay way down.  Just a couple would be great.  Anything to avoid being autodropped in 30/40 or freaking sand.

  • alosso
    21,094 Posts
    Sun, Sep 23 2012 9:42 AM

    Choppography:

    Lateral hazards used to have 7 options fwiw.  But, it would be lunacy for us to think WGT would give us that many.....slowing gameplay way down.  Just a couple would be great.  Anything to avoid being autodropped in 30/40 or freaking sand.

    Any choice on the players' side might be too much - hasn't been available in any thinkable situation.

    Alas, those drops in ugly places just aren't right. I remember to have seen a replay from CCC(?) where you had to know that a shot through a tree was possible...

    The program should make a better choice like on an advanced tee (which works at CCC #10) or a repeat shot from the same place/tee - perfectly in line with the rules.

    As for the unfavourable spot at KIA#17, one might consider a shot back to the tee instead of losing a fortune in balls, or just quit for good.

  • Choppography
    2,166 Posts
    Sun, Sep 23 2012 3:41 PM

    I think we are all on the same page, but we may as well nit-pick a little.

    I disagree that defaulting to the "stroke and distance" option is fair.  To me, it's bullspit.  It turns a lateral (red stakes) into an out of bounds or lost ball penalty........far to severe when compared to real golf.

    We should have a couple of drop options INCLUDING stroke and distance because sometimes that is actually the best option.  But, the two club length rule along "line of flight" (provided the line of flight is superimposed on the screen for us....disallowing us to move the ball off the line) would be easy.  You could just pull your mouse back as far as you like.  If you choose to play a ball from 40yds in the rough, so be it.  If you want to pull it back farther and hit from 93yds in the fairway, so be that.  It wouldn't be hard.  Other video games have done it.

  • alosso
    21,094 Posts
    Sun, Sep 23 2012 3:49 PM

    Choppography:
    I think we are all on the same page, but we may as well nit-pick a little.

    I disagree that defaulting to the "stroke and distance" option is fair. [...]

    I didn't say so.It might only be a solution preferrable to the odd drop in the rough.

    And your "we should have" is likely not to come too soon - discussion is futile.

    Argument settled ;)

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