YankeeJim:
alosso:It's exactly what SD said.
No , it isn't. It goes by connections, not games completed. People are trying to turn this stat into a quitter thing and it's more than that. It goes to how reliable your connection is in a game as much as it does by you purposely quitting.
Pardon me, but I'm not talking "quitters" at all.
It goes to a lot more players than named by your definition. In any match or A/S, the whole group is affected due to the nature of the game, other are affected due to system weaknesses in all the other MP games.
The %% drops whenever a player doesn't complete such game, without looking at the reason, and it comes up by completed games, within the 30 games count.
You agree?
Incomplete games may be due to loss of a player's connection or him voluntarily ending the game prematurly (by quitting, forfeiting, possibly even by conceding), or due to defencelessly being faced with a premature end by (1) connection loss, quitting, forfeiting of any other player in the group, and WGT bugs.
You agree?
Part of the reasons which I gave in the first half (those underlined) are covered by your statement and would be reasonable IMHO, all the others aren't, turning it to the bad.
Starting with mark (1) are the innocent victims which will be marked in the same way than the "culprit". As I proved, they are more than the legit hits of the %%.