jakestanfill7: This is one shot that WGT just missed the mark on I believe. IRL even from what you'd call 30 40 rough on 11 stimp greens my 60 degree flop shot might kick forward 6 inches.
To me it seems like the flop shot simply doesn't work the way it works in real life. With a flop shot the ball should pretty much stick where it lands, or roll very little. But in WGT the ball can go 50-60% of the distance and roll very, very far. That's a pitch, not a flop.
Yesterday was one example. I was a bit off the green in the rough, so it was dodgy to use a pitch as the ball probably wouldn't get there, and a full shot was hard to judge the distance of. So I used a flop, expecting it to go to the green and stick where it landed. Instead it only went to the fringe, which was about 50% of the distance. That's what I would expect had I pitched it, but with a flop the ball should go high and land very softly.
I can only assume this is a bug, and I hope WGT gets on it. I've tried the shot a fair few times, and the ball simply doesn't behave as it should, going too short and rolling very far.