the fuzzy future becomes more clear now.
Golf gloves that wear out and affect your ability to hold on to the club and hit "the ding"..200 credits each. A glove lasts 5 rounds.
Tees in different heights and colors....taller tees for higher ball flight.--they break after 5 hits...100 credis for a bag of 50.
Beer cart so you don't get dehydrated-performance goes down if you don't buy a drink every 4 holes...starting at 100 credits for Gator/Powerade---350 credits for a beer--(after 4, the meter goes faster making it harder to focus and control our shots)
a variety of soft spikes so you can stay planted to the ground...worn out spikes cause your feet to slip and result in missed shots....300 credits---last for 10 rounds.
wet towels to clean your clubs during the round..spin and control goes down if you don't...need a new towel every round. 100 credits.
ball washers at each tee...spin and flight are increasingly affected if the ball is dirty. 25 credits per wash.
divot repair tool...because a putt could hit one and go offline. you have to repair your own divots by buying the tool. If you don't repair them, you are fined 100 credits at the start of your next round. tool costs 150 credits.
re-gripping of clubs to ensure "ding" hits...50 credits per club...needed every 50 rounds.
modifying the loft and lie...150 credit per club
pencils to keep score...10 credits per round.
the list could go on and on.
You're welcome for the ideas WGT..commission would be appreciated.