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Tips on how to run a CC Handicap Tournament

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Tue, Feb 12 2013 4:40 PM (12 replies)
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  • alanti
    10,564 Posts
    Wed, Oct 31 2012 12:37 PM

    Can anyone give me advice on how best to run a handicap tournament so all levels can compete? Any and all ideas would be great.

     

     

  • Kelsey12
    2,114 Posts
    Thu, Nov 1 2012 6:09 PM

    You could just have a regular tournament, then break the results up according to tier afterward. That way Amateurs aren't competing against Legends, they're only competing against other Amateurs. You can post the results in the forum by tier when it's over.

    If you're planning on giving away prizes and 8 tiers is too many, you can always group them in pairs... Tour Legends & Legends, Tour Masters & Masters, etc. Each pair hits from the same tees any way, I believe.

    The only way to have tournaments for credits by tier is to create separate tournaments, and you know someone will inevitably enter the wrong tiered tournament.

    Good luck - Kelsey  =)

  • Lizard69
    2,006 Posts
    Fri, Nov 2 2012 12:34 AM

    70 minus the persons average = shots added or subtracted to score

    a very simplified example..

    67 (nett) ave will add 3 shots to their score

    73 (nett) ave will deduct 3 shots from their score

    End result, they both shoot 70 (gross)

    Or put a better way, they both play the rounds of their lives and the 67 ave shoots 62 (65 gross) and the 73 ave shoots 68(65 gross) then the lower ave player only wins due to him being a higher ave player as any ties should go to the higher ave player in my opinion which is about the same as a real golfing h/cap system..

    The only time you will have an issue with this is when a person just tiers up, their average won't stabilize until after 10 rounds or so..

    It works similarly in real golf and works here too..

    It aint perfect but it's as close as you're going to get..

  • Kaloke
    232 Posts
    Fri, Nov 2 2012 11:46 AM

    Lizard69:

    70 minus the persons average = shots added or subtracted to score

    a very simplified example..

    67 (nett) ave will add 3 shots to their score

    73 (nett) ave will deduct 3 shots from their score

    End result, they both shoot 70 (gross)

    Or put a better way, they both play the rounds of their lives and the 67 ave shoots 62 (65 gross) and the 73 ave shoots 68(65 gross) then the lower ave player only wins due to him being a higher ave player as any ties should go to the higher ave player in my opinion which is about the same as a real golfing h/cap system..

    The only time you will have an issue with this is when a person just tiers up, their average won't stabilize until after 10 rounds or so..

    It works similarly in real golf and works here too..

    It aint perfect but it's as close as you're going to get..

    I like that set up except for the fact that wgt averages only account for their top best scores. If you are going to run a fair handicap tournament like in the real golf world, you will need to do a lot of work by pulling each members last, (However far back you want to go) and calculate their real averages. Example is taking their last 10-20 games (Full 18) and getting the average from them.

    Example:

    Player- 9holes 35, 9 holes 32, 18 holes 68, 9 holes 31, 9 holes 33 =54 holes which is 3 complete games and the average here would be... (66.33) Then go and calculate the handicap %

    Just my opinion.

  • Robbie0102
    636 Posts
    Fri, Nov 2 2012 4:45 PM

    Hey,

    in our club we're using the following HCP-rules for 18 holes:

    • Tour Legend and Legend with Avg. Score until 59,99 +/-0
    • Legend with Avg. Score from 60: -1
    • Tour Master with Avg. Score until 63,99: -2
    • Tour Master with Avg. Score from 64,00: -2,5
    • Master with Avg. Score from 65,99: -4
    • Master with Avg. Score from 66: -4,5
    • Tour Pros with Avg. Score from 69,99: -6
    • Tour Pros with Avg. Score from 70: -6,5
    • Pros: -8
    • Amateurs: -9
    • Hack: -12

    Most times even of the Legends wins, but there are always some Masters/ Tour Masters ending in the Top 3 and Top 5. And: The last tournament has been won by a Master, 2nd a Tour Master, 3rd a Legend.

    If you're interested in the results, take a look here.

    I think that's an easy way, not to complicated and can easily be calculated with Excel. :-)

    Best regards,

    Robbie

  • b0geybuster
    2,574 Posts
    Fri, Nov 2 2012 6:04 PM

    In our CC, we generally take each entrants score history and calculate a new average. This gives a more current snap shot of ones playing ability, as noted in the other posts above, WGT only uses ones best scores, thus rendering the WGT average useless.

    We then divide up the entrants into 4 tiers:

    Tier 1 - under 60 (no strokes)

    Tier 2 - 60-62 (-2 strokes)

    Tier 3  -63-65 (-4 strokes)

    Tier 4 - 65+ (-6 Strokes)

    Its not perfect, but it has proven to work and give all CC members a chance to win some of the prizes we offer.

    Hope this helps,

    b0gey

  • alanti
    10,564 Posts
    Fri, Nov 2 2012 6:47 PM

    Thanks a million everyone for your time and ideas, food for thought to implement this now.

    Alan

  • h2g2
    691 Posts
    Mon, Nov 5 2012 12:48 PM

    My CC is just about to start a hcap tourney and I have been playing around with a lot of ideas to come up with something that keeps the field as tightly bunched as possible.

    What I have put in place for the first run is to set a base score of 60 which is subtracted from the players average and set the handicap at 75% of that figure.

    That is to say a player with an average of 70 will get 7.5 strokes 70 - 60 * 0.75 No idea if it will work, but the simulations I ran through excel looked promising.

    After trying a few things, my CC settled on something we call the "True Average" and calculate handicaps around that. We arrive at this average by looking at a player's stats and taking their par3,4 and 5 averages and multiplying them out according to the make up of the course. For example, take St andrews, 14 x par 4, 2 x par 3 and 2 x par 5, if the respective averages were 4.1 , 3.2 , 4.9 we would do

    (4.1*14)+(3.2*2)+(4.9*2) = 73.6 then subtract the par of 72, so this player gets 1.6 shots. Conversely if the outcome was 70, then that player would have 2 strokes added to his/her score. It might look complicated but after the initial setting up in Excel it works a dream.

  • Lisa03
    5,910 Posts
    Tue, Feb 12 2013 6:54 AM

    Frankly, there is no way to handicap a WGT Tourney. Period. Most players here WD from RGs to protect their avg. Others deliberately shoot high scores to sandbag. Some even put in all their scores-good bad ugly. Once you reach a certain number of Ranked Rds in a Tier, your avg will not go up. That's a real problem WGT has.

    I can shoot a 58 and my average drops .01. Even in Match Play Tour Legend vs Master--different tees, Champ greens.

    A very small percentage of WGT players have a true AVG

  • cbbcrazy
    488 Posts
    Tue, Feb 12 2013 7:14 AM

    At Omega Golf Club we take the last 10 Tournament rounds,  throw out the high round and the low round leaving 8 rounds.  We use the course rating and the slope and use the USGA handicap system to establish a handicap and take 90% of the handicap for all levels.  We have very competitve tourneys with players of all levels given a chance to win. We have had 3 different levels win so far.  Try it , works for us so far.

    thanks

    Cbb

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