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Putting . . . combating breaks

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Sun, Nov 25 2012 4:56 PM (21 replies)
  • Lobsterboy
    4,729 Posts
    Sun, Nov 4 2012 5:30 PM

     

    Putting! The hardest part of this game IMO . . . but by George I think I've finally cracked it! That's not to say I'm sinking every putt now but when I miss I know what I've done wrong (missed my mark! lol).

    When I first started on here I would mix it up between moving the marker or hitting before or after the ding to combat breaks. I couldn't get on at all with the latter so just stuck with moving the marker.

    I'm not sure when it was . . . maybe a month ago . . . I noticed that if when you move the meter up to set your power and hold it there for a few seconds . . . the 2 lines on either side of the dinger start moving inwards. I probably noticed it before but didn't have a clue why it happened or what it meant.

    I think the reason I've never seen this explained anywhere (maybe it has been but I've missed it) is because it's hard to explain!

    Ok . . . I'll try my best. Below is a pic of me having just landed on the green. Notice how far apart the lines either side of the dinger are . .

    In this next shot I've set the power (tourny green so I take away 2 from the 13 (11) then add 3 for the rise (14) and hold it until the lines either side of the dinger move inwards and stop . .

    Now the next bit is the hardest to explain because it's all about the speed the dots are moving . . . let's say they are moving very slow from left to right. In that scenario I would aim to stop it just before the ding mark (1). If they're moving at a medium pace from left to right I would aim for between the left line and the ding mark (2). If they were moving at a fast pace from left to right I would aim to stop meter on the line to the left of the ding (3).

    In the next pic I've seen that the dots are moving at a fast pace so I'm aiming for the line to the left of dinger (3).

    As it happens I missed it slightly and as a consequence the putt just missed to the right of the hole. If it hit the line it woulda went in I'm sure.

    Say the dots were really flying along from left to right I'd aim to stop meter to the left of the left hand line (4). I would probably increase the power to 14 1/2 / 15 because the faster the break the more (just ever so slightly) you need to add.

    Saying "the speed of the dots" means nothing I know . . . it just takes practice . . . but it really works . . . my putting has improved greatly! :)

     

     

     

  • BWeb
    532 Posts
    Sun, Nov 4 2012 10:29 PM

    I`d have changed meter up from 15ft  ..... less distance for meter to jump on way down .

    Good thinking about those lines tho , i had no idea what they were  there for   ( gunna give it a try and if my putting goes to hell i can blame you  :-)))  )

  • Buckeye8084
    307 Posts
    Sun, Nov 4 2012 10:48 PM

    Those decreasing blue lines is a drop in accuracy. So if you want to have a more accurate putt you want to pick your meter speed spot and let it rip without much hesitation. Missing the ding also decreases power so if your going to intentionally miss the ding then you want to give it a little extra power. 

  • rykest3
    32 Posts
    Mon, Nov 5 2012 3:42 AM

    thanks for the tip, interesting

    regards

  • chrisironsbones
    3,524 Posts
    Mon, Nov 5 2012 3:54 AM

    You cant rely on missing ding to sink putts and not move the aim marker.  The best results (and best players use it) Is to move the aim marker left or right to where you think the ideal line is to compensate break, and you can then miss ding by a few fractions either side to make sure (if steeper break)

  • mantis0014
    8,946 Posts
    Mon, Nov 5 2012 4:30 AM

    I always miss the ding...   When there is a very fast break is the only time I move the Aim and still miss the ding.

    Might try the Op's theory...   I'm always open to new Ideas :)

    -Roger

  • cadwallater
    24 Posts
    Mon, Nov 5 2012 10:22 PM

    PLEASE STOP giving us these ridiculously low camera angles where we are peeping over the edge of the green trying to line up a putt.   (Shoot low boys, they're riding Shetland ponies!")   It's virtually impossible to gain any perspective from that angle, so why does WGT continue to inflict that on players?   Virtually any other angle would give the player a chance to line up his putt, EXCEPT the one that WGT chooses to use.   It's almost like putting blind.   I am continually amazed that game designers with an obvious grasp of the game continue to aggravate players with these insane oversights.   Or is it being done on purpose, and if so, for what possible reason?    Also, number one at Oakmont is difficult enough without blacking out the green with heavy, unnatural shadows.   Light shadows are often cast over greens, but nothing so dark that you cannot see the line of the putt.   Unless, of course, you're playing in a thunderstorm.    Thanks.  Finished venting.   Any attention to these details most appreciated.

     

  • Buckeye8084
    307 Posts
    Tue, Nov 6 2012 12:29 PM

    cadwallater:

    PLEASE STOP giving us these ridiculously low camera angles where we are peeping over the edge of the green trying to line up a putt.   (Shoot low boys, they're riding Shetland ponies!")   It's virtually impossible to gain any perspective from that angle, so why does WGT continue to inflict that on players?   Virtually any other angle would give the player a chance to line up his putt, EXCEPT the one that WGT chooses to use.   It's almost like putting blind.   I am continually amazed that game designers with an obvious grasp of the game continue to aggravate players with these insane oversights.   Or is it being done on purpose, and if so, for what possible reason?    Also, number one at Oakmont is difficult enough without blacking out the green with heavy, unnatural shadows.   Light shadows are often cast over greens, but nothing so dark that you cannot see the line of the putt.   Unless, of course, you're playing in a thunderstorm.    Thanks.  Finished venting.   Any attention to these details most appreciated.

     

    From what I read before WGT goes out to the course and takes numerous pics. If you have a bad camera view then WGT didn't take a pic of that exact spot. So, the game gives you the closest camera angle of the pic they took. 

  • mantis0014
    8,946 Posts
    Wed, Nov 7 2012 12:38 AM

    cadwallater:

    PLEASE STOP giving us these ridiculously low camera angles where we are peeping over the edge of the green trying to line up a putt.   (Shoot low boys, they're riding Shetland ponies!")   It's virtually impossible to gain any perspective from that angle, so why does WGT continue to inflict that on players?   Virtually any other angle would give the player a chance to line up his putt, EXCEPT the one that WGT chooses to use.   It's almost like putting blind.   I am continually amazed that game designers with an obvious grasp of the game continue to aggravate players with these insane oversights.   Or is it being done on purpose, and if so, for what possible reason?    Also, number one at Oakmont is difficult enough without blacking out the green with heavy, unnatural shadows.   Light shadows are often cast over greens, but nothing so dark that you cannot see the line of the putt.   Unless, of course, you're playing in a thunderstorm.    Thanks.  Finished venting.   Any attention to these details most appreciated.

     

    They are tough camera angles, I agree.

    You have to click the reverse view to aim your putt. This will give you a proper view of the green. This will also turn on the light on Oak #1

    -Roger

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