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Loops?

Mon, Nov 12 2012 10:06 PM (12 replies)
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  • alcaucin
    9,041 Posts
    Mon, Nov 12 2012 5:45 PM

    Choppography:
    You will also see that it's a myth

    ^^^^

  • JimbeauC
    5,835 Posts
    Mon, Nov 12 2012 9:22 PM

    Boomerboy44:
    Makes no diff on my speed 1 way or the other.

    Amen. 

    and another.

    Yeah, clearing cache is a good idea. What to do in MP? You can clear a site ingame by right clicking the screen, global, etc.

    What baffles me is how the meter stutter can sometimes fix itself. 

    Ya know. There are some very maddening things going on here. That's why I never mind anyone's rant. No. Cache clearing is not a panacea. No. I've had the same problems regardless of interface. 

    Might just be pure dumb luck.

    All hail PDL... The new standard. (Cynical? bet your booty.)

  • bubbadork
    984 Posts
    Mon, Nov 12 2012 10:06 PM

    "Loop" applies to a Flash (ActionScript) timeline, which is a collection of things similar to frames in a movie or key frames in modeling/animation tools like 3DSMax. "Loop" causes them to repeat when they reach the end, rather than stop. Think, for instance, of an animated GIF.

    It isn't applicable in the WGT game-client case, although they could incorporate it in replays, if they wished.

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