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Kudos and Some Constructive Criticism

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Wed, Mar 27 2013 8:14 AM (6 replies)
  • 8802
    4,376 Posts
    Tue, Mar 26 2013 3:48 PM

    First of all, this game as brought me much pleasure and I have met many wonderful online pals to play with or against.

    I've been playing WGT for just under a year and the real game since 1971.  I also was an avid player of Links 386 years ago.  Although that game did not have the stunning digital photography that WGT has, it in many ways played more realistically.  Adding uneven lies is step in the right direction.

    Here is my wish list of improvements I would like to see.  Some are just that, a wish.  Others are things WGT got wrong and should try to address in order to make the game as realistic as possible.

    1)  Order of play.  The person farthest from the hole is away.  It does not matter if they are on the green or not.  This is a commonly misunderstood rule of golf.

    2)  Fairway bunkers are too penal, the rough not penal enough.  How often do you see pros "punching" a 3W or hybrid out of US Open rough?  Fairway bunkers are rarely an issue for them and often provide clean lies, allowing them to hit greens from a couple hundred yards out.  Around the greens, they much prefer bunkers as they can spin the ball.  With WGT, balls ROLLING into fairway bunkers often leave a buried (40-50%) lie and little chance to advance it further than 100 yards.  Compared to the real game, WGT has recovery from bunkers and rough backwards.

    3)  Fades and draws.  We need a way to work the ball left to right and right to left.  I know about the trick to aim way right and missing the ding way left to jury-rig a draw.  It will work off the tee with the right wind.  I'm talking about an actual feature, like the dot on the ball moving side to side, not just up and down.  Links 386 was so advanced you could open or close your clubface and swing in to out or out to in to vary the amount of shape.

    4) Mulligans in practice mode.  Why not?  It would be nice to be able to repeat a shot and experiment in order to learn the endless combinations of short game shots, how to read greens and try different tee shots on tough driving holes.  It will eat up ball life, which means more sales for WGT. I am not interested in a decorative golf bag or 12 pages of avatars, give us something useful!

    5)  Apply club rental fees to purchase of same item.

    6) The option to play against a computer opponent or yourself (recorded game).  You could do both of these things in Links, setting the skill level of the computer opponent.

    7) Move the pins around.  It's been a year since we got Olympic and it's the same pin locations every round.

  • WGTicon
    12,511 Posts
    Tue, Mar 26 2013 5:38 PM

    hi

    1 is not a big deal for me and I havent heard anyone complain

    2. it's something I would like to see as well

    3. that's on our list as well, but no time table:)

    4. we have considered it before and it's still on the table but I don't know the actual progress for now.

    5. it has been requested before

    6. unfortunately, we don't employ AI in such way.

    7. we do when we can, most of the time it's limited by what angles we have available,

    thanks for the feedback:)

    -wgticon

  • 8802
    4,376 Posts
    Tue, Mar 26 2013 6:20 PM

    Thanks for the reply ;)

  • Jimbog1964
    8,378 Posts
    Tue, Mar 26 2013 6:31 PM

    Open discussion always good. Particularly from the above mulligans in practice mode immediately strikes me as great idea! My 1990 Sega Mega Drive golf game had that so a gimme IT wise?? Running for cover as the IT boffins launch the big guns at me :) .....probably done to death before??

  • courteneyfish
    15,796 Posts
    Tue, Mar 26 2013 11:36 PM

    Mulligans in practice would help players improve at a faster rate so they would buy fewer balls.For this reason I can't see it happening.

  • alosso
    21,094 Posts
    Wed, Mar 27 2013 12:26 AM

    8802:

    1)  Order of play.  The person farthest from the hole is away.  It does not matter if they are on the green or not.  This is a commonly misunderstood rule of golf.

    Interesting thought, and of course you are correct. Amateurs play that way but not professionals in Open championships.

    Apart from the well-known omittance of players' choices (dropping balls, stroke&distance) this is the very first plain rule-breaker which comes to my attention.

    Not that it's a big one...

  • Jimbog1964
    8,378 Posts
    Wed, Mar 27 2013 8:14 AM

    courteneyfish:

    Mulligans in practice would help players improve at a faster rate so they would buy fewer balls.For this reason I can't see it happening.

    Mulligans would burn balls so I think WGT would be just fine? Anyway I am sure they could tweak something................

    I can see that it would make learning the game easier, and so away from programming issues (as say used be OK in 1990/prior with simpler versions), and possibly allowing too quick a learning curve............................cream will still rise though so personally let the cards fall where they will........Anyway it's not the biggest issue at present that's for sure.............

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