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Is this game geared to help you lose balls?

Sun, Apr 9 2017 9:04 AM (39 replies)
  • JJustInk
    1 Posts
    Mon, May 20 2013 8:18 AM

    ICON, pretty sure the debate of weather or not to trust the caddy has been solved ith a resounding NO! Now explain why identical situations (ie. on the fringe, same hole, different rounds, same conditions, same club selection set at pitch, punch etc. with identical meterd swings and ding, always result in totally different outcomes) .  Example: Barely on the fringe/green, with 8 yards to stick, identical club selections and settings, exact same swing length and ding, first round ball goes 1 yrd, next round, same home, same conditions same selection and swing, ball goes 19 yrds. 

    I think your programmers hav a good concept here in their game, but drastically lack n their consistency department.  I think your programmers should actually be allowed to leave their cubicles at least once a month to go out on a real course and try the game.

    Now I know some are going to say that in the real world, one will always have different results in 2 identical shot situations, and although I agree to some extent, 99% of the time, the results will b close to a similar outcome and not as drastic a result a what happens on here.

  • mara43
    1,674 Posts
    Mon, May 20 2013 10:46 AM

    JJustInk:
    I think your programmers should actually be allowed to leave their cubicles at least once a month to go out on a real course and try the game.

    In fact, I think the people on here who complain about the caddie & club selection etc... should go out on the golf course and realise that it is they themselves that ultimately make the decision as to what club to use, the shot type & work out the distance they have to hit the ball.....it would be rare that 2 people hitting out of the same rough, for example, would hit precisely the same shot & land in exactly the same spot.......

    Players need to stop blaming the aids here, because that is all they are........aids.....

    In your example 8yds to flag from fringe would depend on elevation & thus a 7yd chip no spin would be fine onto a flat surface.....more for uphill & less for downhill........there is no way a 7yd chip shot would go 19yds unless of course there was a severe downhill slope or you just chose the wrong shot type.........

    :-)

  • WGTicon
    12,511 Posts
    Mon, May 20 2013 5:28 PM

    FBudd:

    Thats all well and good, the part i am questioning is the part that you find too difficult to explain, club selection in the rough.. why would you have any equation at ALL that selects a fairway driver when in 30-40% lie? Knowing full well that it will not work that is..

    I never said it is difficult to explain. I said I am not sure of all the nuances. My point is this: if you are in a rough, there are several kinds, so if you have a 7 yard shot from 20/25 rough and 7 yard short from 60/70 fescue, you may get the same club but they will play different.

    Hence, I just used a fairway as an example.

    -wgticon

  • mmyers0
    478 Posts
    Mon, May 20 2013 6:04 PM

    JJustInk:

    ICON, pretty sure the debate of weather or not to trust the caddy has been solved ith a resounding NO! Now explain why identical situations (ie. on the fringe, same hole, different rounds, same conditions, same club selection set at pitch, punch etc. with identical meterd swings and ding, always result in totally different outcomes) .  Example: Barely on the fringe/green, with 8 yards to stick, identical club selections and settings, exact same swing length and ding, first round ball goes 1 yrd, next round, same home, same conditions same selection and swing, ball goes 19 yrds. 

    The starter clubs are very inconsistent. I don't know what kind of shot you were attempting from the fringe, but if you were trying to hit a much longer shot (e.g. a 25 yard punch) and choke it down to 8 yards, that only increases the inconsistency.

    I think your programmers hav a good concept here in their game, but drastically lack n their consistency department.  I think your programmers should actually be allowed to leave their cubicles at least once a month to go out on a real course and try the game.

    I'm pretty sure I could do the same thing on a real course...

  • wldthng016400
    250 Posts
    Mon, May 20 2013 7:56 PM

    YankeeJim:

    None of the above. Anyone blaming the caddie for a poor game has no game.

    The clubs are selected purely by the numbers, rounded up. You have a 100 yard wedge and get to 101 out, you get the next club up, not the 100 you would use.  Pay attention to the game, not the caddie.

    +1

     

  • FBudd
    208 Posts
    Tue, May 21 2013 4:29 AM

    I dont play real golf, thats why i dont know these basic concepts. All i am saying is it seems pretty simple to program the caddy to not give clubs that will NEVER work in ruff/sand etc.

  • ksinfield
    310 Posts
    Thu, May 23 2013 6:15 AM

    never trust the caddy.

    i just had 5 approaches in a row that were between 38 yards and 47 yards,on all 5 the caddy gave me a wedge that goes up to 80 yards instead of my wedge that goes up to 60 yards

  • YankeeJim
    25,827 Posts
    Thu, May 23 2013 6:45 AM

    ksinfield:
    never trust the caddy.

    There actually is one place I do trust what the caddie suggests-Oakmont sand traps and now, by the looks of it, Merion traps. Oakmont traps were the first really different traps in the game. What worked on the previous courses all of a sudden seemed to not work there. The key turned out to be that if you took a club higher than what the caddie suggested you got bad results. 

    Be careful about ignoring the caddie's advice when you're in trouble. If the club seems absurdly low for the distance take that as a warning to pay extra attention.

  • CerinoDevoti
    3,232 Posts
    Thu, May 23 2013 7:08 AM

    YankeeJim:

    ksinfield:
    never trust the caddy.

    There actually is one place I do trust what the caddie suggests-Oakmont sand traps and now, by the looks of it, Merion traps. Oakmont traps were the first really different traps in the game. What worked on the previous courses all of a sudden seemed to not work there. The key turned out to be that if you took a club higher than what the caddie suggested you got bad results. 

    Be careful about ignoring the caddie's advice when you're in trouble. If the club seems absurdly low for the distance take that as a warning to pay extra attention.

     

    In some cases the Caddie is suggesting the right club to hit a punch shot.  They can't be wrong all the time.  ;)

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