mmatheus63:
I'm with GAD59 on the balls. Hell, we wind up in 60/70% crap and find the ball, ball hits a tree branch 70' in the air, drops down and we find it. Penalize me a shot, but let me find my ball at least
$7.00 for a sleeve of balls, give us a little extra usage also, or like he said...pay extra for ALOT of extra usage, like 7-8 18 hole rounds. Just a thought.... Oh, and don't penalize the Gent for grammar usage...we aren't in school anymore, so who the hell cares.
To lower ball prices and extend the ball life all they need to do is start charging greens fees to play (not including the couple of TruGolf courses that already have greens fees).
So you can look at the price of balls as a substitute for greens fees. Plus - by your decision as to which balls/clubs you are willing to buy, you get to set the price you pay to play.
Lets do some 5th grade math.
$7 for a sleeve of balls that have a durability rating of 2.5. Durability of 2,5 gets us 120 hits per ball (not counting putts and we won't consider mulligans). So, 360 hits per sleeve or $0.0194 per hit for $7 per sleeve balls.
We have to be Lvl 90+ to buy the $7 a sleeve balls, and most players at that level are likely at least at or above the Master tier.
We'll also assume a routine score of 70 per round with 27 putts. That means ball durability will be reduced by 43 hits per 18 hole round.
Cost per round calculates out like this - 43 hits x $0.0194 per hit = $0.836 per 18 hole round.
That's pretty cheap entertainment, and it's less if you use balls that cost less or shoot a score lower than 70.
I play balls that are $5.50 per sleeve. So 43 hits x $0.0153 per hit = $0.657 per 18 hole round.
For the popular Callaway HEX Chrome+ Vapor Balls (L55+/Legend+) $3.25 balls it's - 43 x $0.009 = $0.388 per 18 hole round.