Forums

Help › Forums

Suggestions from a new user

rated by 0 users
Thu, Aug 29 2013 1:37 AM (6 replies)
  • djr5899
    2 Posts
    Wed, Jul 10 2013 7:38 PM

    Been playing the game for about a week

    1.  Give away more free items/credits when leveling up or going up a tier.  To me, this is a deal breaker with this game.  I've spent money on Facebook games before, but I'm not inclined to do so if I don't know what I am getting.  What I mean is, I am not going to spend $10 on a game to get credits, buy new clubs to find out that I get minimal distance/accuracy improvements, or spend money to enter tournaments, only to find out that the rating system is skewed, and I just spent my money as a level 10 Hack and get matched up against a level 100 Legend.  I understand the game is designed to make money, but in the long run, I don't think there is going to be much player retention.  I myself am not going to spend hours playing the game (and in a week, I have spent HOURS) to find that the rewards are minimal.  I'm sitting 4th and 12th in two different CTTH free tournaments, and find that at that rate, I may win a whopping 10 credits if I am lucky....which buys me nothing.

    2.  Along the lines with number one, if you want to stop multi-accounts and cheating, make it so any items purchased/received via gifting cannot be used in any tournaments where credits are given out.  Let people use it to level up if they wish, but don't let them use those items in tournaments against players.

    3.  I don't have many problems with the actual game play.  I haven't seen some of the advanced power meters so it is hard to comment there, but I would like to see more of a sweet spot for an excellent hit.  And what I am getting at here is, if I am one line away from an excellent hit, I should not see a dramatic difference in my accuracy.  It is not frequent, but not rare for me to just miss a perfect hit, yet go 5-10 yards off target.  There should be a bigger sweetspot where, if in that zone, you have maybe a 5% reduction in accuracy and distance, and as you get further away from that area, the reduction gets bigger.

  • Scoton
    174 Posts
    Tue, Aug 27 2013 2:54 PM

    djr5899:
    I would like to see more of a sweet spot for an excellent hit.  And what I am getting at here is, if I am one line away from an excellent hit, I should not see a dramatic difference in my accuracy.  It is not frequent, but not rare for me to just miss a perfect hit, yet go 5-10 yards off target.  There should be a bigger sweetspot where, if in that zone, you have maybe a 5% reduction in accuracy and distance, and as you get further away from that area, the reduction gets bigger.

    Hmm, 5% you say? How long was that shot that you missed the "Excellent" (a.k.a. "ding") mark by "one line"? If it was 200 yd., 5% of 200 is... 10 yd. It seems to me that WGT already works pretty close to the way you're asking for, if not better.

  • Choppography
    2,166 Posts
    Tue, Aug 27 2013 3:16 PM

    Point # 3 is called "forgiveness" and it comes with better clubs.  But, I like the basics of your post.

  • alanti
    10,564 Posts
    Tue, Aug 27 2013 3:40 PM

    A very good and astute post for a "newbie".

    With point one, as you are aware, the game is designed to make a profit so I can't see "free credits" being handed out. However what should be done is a fairer "reward/award system. So by improving and tiering up you get a reward that is tangible, not the current 100 or so credits that effectively will buy you nothing to compensate for the tier increase. To me the current system just promotes sandbagging.

    But on the subject of equipment/credits - I advise you do  not buy ANY upgrades until at least the higher level 40s or 50s. Any equipment you buy before this will simply not last as you tier up - and that will not take long. Just take the time to learn all aspects of the game.

    Point 2 - I am not sure if that clubs gifted should not be used in comps, and would be difficult to implement coding for this. But yes multi accounts is rife and it should be WGT that are proactive in reducing this. As a new player you have obviously seen evidence of multis, but WGT appear to be oblivious to this issue. One area I would like to see tightened up is rental clubs - these should only be allowed in practice mode. You see the multis come out in force in the free tournys on free clubs rental weekends.

    Point 3 - Basically this exists and is called forgiveness and the better clubs do have a larger sweet spot (extra dots of forgiveness). The starters clubs are not great so you will get more inconsistent results with them but like I said earlier, it is not worth getting better clubs until much later so they will last.

    By all means if money is not an issue, buy buy buy. But as it appears money is an issue, try and earn as many free credits as possible and accrue them until you can get much better clubs that will last.

    Most importantly, just enjoy the game and just set yourself goals, and try and not focus on the players in your level who are shooting incredible scores - truth is as you probably are aware, they probably are a multi accounter who is a Legend or higher and see the easy pickings at the lower levels but couldn't make it at their first account level

  • alosso
    21,094 Posts
    Wed, Aug 28 2013 6:24 AM

    Take all the good replies and get clear (for yourself) about your goals.

    If you don't know what you're getting, do you know what you want or expect? There are a few ways to get enjoyment from the game.

    About unfair pairings in tournaments: Some tournaments don't have tier separation, and of course the big guns have a big advantage there. Still, usually there is no entry fee for those, like Virtual US Open qualifier and others.

    If there is an entry fee, it's wise to check before spending what is needed to contend. There is always a previous tournament of the same kind - look up the leaderboard. The rule of thumb is, don't try frivolously when higher tiers are involved, and be sure to be a top player of your tier in the limited tourneys.

  • Scoton
    174 Posts
    Thu, Aug 29 2013 1:37 AM

    alosso:
    The rule of thumb is [...] be sure to be a top player of your tier in the limited tourneys.

    In other words, be a multi-accounter or sandbagger. Seriously, most of the winning scores of lower Tier tourneys are Legend-worthy. IMO, scoring in the top 10 or whatever of even one tourney with a score like that should immediately bump a player up at least one (if not more) Tier/s.

RSS