I tried that. This strip is easier to hit from a distance perspective, but is mighty narrow. When I got into the fescue, my inclination was to use a wedge to get back into play. I hit in the direction away from the green. I then got spanked with an out of bounds penalty. This is not actually out of bounds on the real course, since it's in the middle of a fairway.
I think this is a WGT problem. As hard as they strive to match actual course conditions (such as how $%^&ing difficult it is to get out of the fescue), they should similarly place the boundaries in the correct place.
I also think it's funny that you can have a tailwind on 1, headwind on 2, tailwind on 3, etc., or tailwinds on both 9 and 10. That shouldn't be difficult to program into the game. I can see having a tailwind on 1, and again on 18 four hours later.