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Please explain the new golf ball stat

rated by 0 users
Wed, Feb 5 2014 9:53 PM (5 replies)
  • TopFlite7
    347 Posts
    Wed, Feb 5 2014 4:11 PM

    Hi

    I see to buy a golf ball now there isn't any dots no more. Can I get a quick run down on how to select one now? Or the comparison of "dots" to the numbers?

    Thanks

  • WGTicon
    12,511 Posts
    Wed, Feb 5 2014 4:41 PM

    hi

    basically the higher the # the slower it is, same for the durability. 

    for example level 85 has more distance but less spin since distance is 5.0 versus 4.0 and spin 4.0 versus 4.5

    -wgticon

  • ScottHope
    10,646 Posts
    Wed, Feb 5 2014 4:47 PM

    It's pretty straightforward TF, if there were  before, then you will have a 3.5 now.

  • WigerToods2010
    8,448 Posts
    Wed, Feb 5 2014 5:12 PM

    ScottHope:
    if there were  before, then you will have a 3.5 now.

     

    Leaving room in the future for 3.6, 3.7, 3.8, etc, etc....  those wgt chaps are most defo on the 'ball'.

     

  • SHRUDE
    5,835 Posts
    Wed, Feb 5 2014 9:32 PM

    WigerToods2010:
    Leaving room in the future for 3.6, 3.7, 3.8, etc

    As well as the fact that text loads faster than image rendering.

  • MainzMan
    9,593 Posts
    Wed, Feb 5 2014 9:53 PM

    WigerToods2010:

    Leaving room in the future for 3.6, 3.7, 3.8, etc, etc....

    Not just the future J, the new Nike driver has 4.6 forgiveness.  The potential for creating gear with very slightly different attributes is huge.  With dots they had 10 steps from nothing to max in any attribute.  Now, even only going to a max of 5.0 they have 50 steps.

    The dots were almost maxed out for several items, I guess they had to do something.

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