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New Pro struggling with short game

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Sat, Feb 22 2014 2:54 PM (15 replies)
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  • CMeade5
    18 Posts
    Fri, Feb 21 2014 9:41 AM

    I've just made pro and it has added 20 shots to my average round, it is mostly due to my short game especially with fast greens and I am looking for help.

    Putting:

    As an amateur maybe I shouldn't have taken all the Gimmes but I find it really hard getting the pace for short puts, I wish there was a 10 yard putting scale.  

    The result is if I have a (say) 2 foot put I can either aim to hit it about 3 feet (3% of the scale, less on fast greens especially if downhill), if I am a fraction to fast it will not borrow and go round the hole, if I hit it it a fraction too soft it won't reach the hole.

    Alternatively I can try and drill it to go about 6 foot past the whole but this tends to go round the lip and I end up twice as far away as I started.

     

    Approach shots

    I find it very hard to hold a fast green especially if I am not on the fairway, this applies to chips, pitches and full shots played with little power.  What is the best way of doing this, I realise it should be harder to hold the green from the rough but there must be some way of getting onto the green from the 2nd (or even 1st) cut 20 yards from the pin.

    I have noticed that you can move the green dot on the ball, what does this do?, will that help, do I need to get clubs with better spin (I am currently on the started clubs but don't want to spend more than around $5-10 per month on the game).

     

    Thanks

     

     

     

  • ApexPC
    3,164 Posts
    Fri, Feb 21 2014 10:34 AM

    The dot on the ball controls spin.

    Moved below the center of the ball adds back spin. Back spin also reduces shot distance by some amount.

    Moved above the center of the ball adds top spin. Top spin also increases shot distance by some amount. Top may also reduce the in-the-air distance a shot flies before landing ans rolling.

    Clubs, wedges in particular, impact the short game.

    The Starter clubs don't generate much back spin even if the spin indicator on the ball is dragged all the way to the bottom of the ball. Balls also have a variety of spin rates.

    Most of the top players have 3 wedges in their bag.

    Most WGT players do not spend money. Instead they  'Earn Free Credits' by watching videos and taking surveys. I earned 179 free credits yesterday and 171 on the 19th.

    The clubs currently in my bag cost 14,220 credits and all those credits were free credits. My current credit balance is 15,595 credits - also all free credits. If you mine free credits daily, and know how to maximize earning free credits, they can add up pretty quick.

    I earn most of my credits in the LiveGamer carousel section clicking on and playing "Watch This Video Get 5 View(s). I play each of the 7 daily videos everyday too.

  • THEWIPERS
    96 Posts
    Fri, Feb 21 2014 10:36 AM

    "I couldn't care less about the team struggling."Joe Namath interview. Just kidding,good luck.Close to the green,I use the flop shot,it gets a lot closer than chips or pitches.

     

  • alanti
    10,564 Posts
    Fri, Feb 21 2014 10:45 AM

    As per what Apex says re spin, however with starters clubs the effects will be negligible as they or the starters ball do not have the attributes for imparting much spin.

    That said. at your level it is not worth upgrading IMO as any clubs you buy now will not last. If money is not an object and new set and a cheap ball will help (but ask for advice first).

    For putting read Putting Tips

    Chipping tips read Chip and Pitch Tips

    These two will take many strokes off your game.

    Every tier change brings new challenges, and yes can be frustrating but it also keeps your interest up. It will not be mastered overnight (or in my  case, ever) but it is very enjoyable.

    Practice, take notes and use the mulligan feature to learn all the shots. Use punch shot not only for when you are in the rough but from fairways as well. Read and search the forums for info and tips.

    Above all, enjoy the journey.

  • BubbaSauce
    260 Posts
    Fri, Feb 21 2014 10:45 AM

    First off, congrats on making Pro. It is your first real move up, if you ask me.

    On the slower greens, like "standard", you actually have to hit it harder than the distance required. On the "fast" and "very fast" greens, you're getting more to the actual distance, on level ground of course.

    On faster greens, you have to allow for more break. On "standard" greens, you're almost hitting it through the break because you have to hit it so hard. On the faster greens, you're not going to hit is hard and the slope of the green will have more effect.

    I don't have a formula or anything, I've just used my experience to get better.

    As for approach shots, when I was still using a starter ball and the starter clubs, I took advantage of the open greens. If I could roll it up to the hole, that was the best way to get it close. If you don't have that opportunity, then you need to be really good with your shots around the green and with long putts.

    When I was at your level, par was my goal. Even if I had to lay up on a long par 4, if I could then get it close for a one-putt par, then I was a winner in my mind.

    The green dot on the ball is for spin. Push it up for over-spin and down for back-spin. The more over-spin, the lower the ball will fly and will land sooner, but it will roll farther. The more back-spin, the shorter the ball will fly and the less it will roll when it lands, unless you hit a hill or if you're shooting at a target that is much higher than you.

    I didn't start spending money on this game until I was almost a Tour Pro. My first purchase was a better golf ball, one with some spin. I started with the low-cost WGT balls, but it was something with some spin potential. It wasn't the best but I was able to learn how to control my approach shots better with back-spin and I could hit more of those protected greens instead of laying up.

    I was fortunate to have a couple of good wedges gifted to me at Christmas and I used those to full advantage. It wasn't long after that I was scoring lower and lower and finally made Tour Pro. That's when I finally bought some new clubs. Even then, I only spent about $30 of real money.

    Enjoy the journey. It doesn't have to cost you anything, or even an arm and a leg. You can control your success by learning how to play with what you got.

    I'll friend you and maybe we can play a few rounds.

  • MainzMan
    9,593 Posts
    Fri, Feb 21 2014 11:14 AM

    You've had good advice so far but I'll add one thing I haven't seen, I may have read over it though.

    When you have a short putt, 2-3 feet, and the break is not severe I would aim centre of the hole and hit the ball 6 feet.  I do this on all greens, from standard to championship.  If there is a slight break you take it out of the equation by just hitting through it.  It takes confidence and if you do somehow miss you may leave a longer return putt than the one you just missed but you will quickly get confident with those shorties.

  • Wheels65
    744 Posts
    Fri, Feb 21 2014 1:32 PM

    Great advice!

    Not to add to your confusion, but there is a player who goes by "SgtBilko" who did some really nice to work help new players. He created 'Putting Charts" for most of the lower level putters. These will indicate how much 'meter power' you need make putts of various distances - based upon the type of putter you have and the speed of green you are playing.  My Advice - use it and do not 'over-think' it. If you use the chart for (say) a ' Very Fast Green' and 'ding' the proper power only to see the ball come up short - then look at the power required for a "Fast Green". The charts are pretty good but you still have to observe and think!

    Bilko also created a program to help calculate corrections for wind direction and speed - read the thread but do not get all hung up on trying to employ all of this right now.  Start to worry about correcting for wind later - right now work on "dinging" the hit and putting.

    Click on the link just above the first chart - when you get to his site, look to the left of his picture and open the file called "original Putter Charts".

    Here is a link to the thead:  http://www.wgt.com/forums/t/81305.aspx?PageIndex=1

    Use the "SEARCH" box (between "Getting Started" and FAQs) on the right side of this page to find more information - and no - you do not need to buy "Putter Pal" to hit the ball with 35% power - look in the "SEARCH" area to find out how to do it for free! (If you have a Windows based machine - send me a "Friend Request" and we'll converse).

     

  • borntobesting
    9,767 Posts
    Fri, Feb 21 2014 1:44 PM

    I noticed that your only round as a pro was on Olympic Club. That course can be a bear for anyone except the very best to putt on. It is also very difficult to pitch and chip to. So don't be so hard on yourself.  

    The previous poster mentioned SgtBilko. His wind calculator is a great tool for not only new players but for almost all of us.

     

  • CMeade5
    18 Posts
    Fri, Feb 21 2014 4:26 PM

    Thanks for all the tips, just had another round (at St Andrews). Managed to improve to a 91 and that was with a semi deliberate OOB shot on the 14th (it appears the best strategy is to play my 2nd onto the 5th fairway bearing in mind anything not on the display is OOB.)

    The start was very topsy turvy (double, triple, birdie, birdie), the double was with a 10 foot put for birdie!)

    I'm getting more of a hand of the borrow on fast greens and the tip about not going for the ding with a flop helps a lot.

    My biggest problem is not getting close to the ding most of the time, on my drives, most of the time it just means I am in a different part of the fairway (either slightly worse or slightly better but closer to the rough), with the occasional stay missing the fairway, with a 3 foot put it means going 6 foot past. I think for the time being it is best to try and hit my puts dead weight as it should avoid 3 (or 4) putting from short range.

    Another idea I had is given that my problems relate to short putting where I have taken gimmes in the past and fast greens which are new, is it worth play practise rounds on standard greens? If to do you get the same experience for them?

    I can't see how to get free credits, I signed on (on my desktop) via facebook are the videos etc only available to those who go onto WGT.com (noticed I would need a new account).  Another possibly is I am in the UK are the offers only availble for those based in the US? 

    Thanks again

  • BubbaSauce
    260 Posts
    Fri, Feb 21 2014 7:32 PM

    CMeade5:

    ... is it worth play practise rounds on standard greens?

    I wouldn't. Practice on your greens. You need to get the feel for distance and break on the speed you'll be playing now. Putting on slower greens means hitting it harder and not requiring so much break.

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