IRISHPUNK: I agree 100%. Perhaps the extra distance is negated because of the added spin but you're right. My yardage is way outta whack. I think i'll be going back to the lvl 81's.
One thing I am is a hard worker here, I will give my report on the black ball as it's the only 1 of the new balls I have tried. I don't mind wasting a few credits on the mulligans and the rg's to map a new ball either. I'm never going to get to the gift card anyway.
My early tests were indicating yardage was all the place as well, but after a few more burned balls I can say, they still are.LOL.
One of the reasons these things are at level 90 IMHO is you cannot slam the spin down or approximate the spin and go with these things, 1 pixel of spin can have a dramatic effect on the distance on some of the clubs. Up to 5 yards per pixel, on some holes in some winds.
The wind as well does not have nearly the same effect depending on spin as the other balls did, the wind tools etc were close enough before, not with these balls. Now you can easily be miles away and sit and scratch your head.
These balls need their own wind and distance charts and mapped per pixel of spin if you are into extreme accuracy. Anybody caring to put in that much effort will be eventually rewarded.
Side wind can play havoc as well, which makes playing the ball more difficult if you are expecting 1 wind and get another. IMHO this ball gives another tool in the WGT bag to shoot your ball into some far off land when you least expect it.
I have spent the better part of 18 hours mapping these things and I'm maybe 50% of the way there.
Also the wtf's are maybe less often then the 81 ball but far more extreme.
My final points in summary, it's a good ball with a good meter, I just don't see the scores coming down as a result of it, just to many factors regarding these winds that will play havoc on this ball. It will be so easy for a round to be ruined when you expect 60 feet of wind movement and get 10 or 120.