I have been saying this in a number of recent threads.
Unfortunately, the game client doesn't show us the variations in wind speed while we're setting up our shot. But, as has been said, when you hit the shot, the software will decide the exact wind speed and direction that will impact your ball's flight. It's not a WTF shot, it's just the software trying it's best to mimic real life.
Whether or not the game does, you also have to consider the wind speed and direction at various points along your ball's flight path. Wind comes in waves. Air rises and then falls at different intervals in different locations. The wind where you are isn't going to be the same on the green or 50 ft in the air where your ball is traveling.
Another factor to consider with the so-called WTF shots, is the club face at impact. We don't get to control that. The best control we have over that is dinging the shot and shot type, but that doesn't mean everything will be perfect at impact. Even in real golf, you can execute the perfect swing, or at least think you did, but the club face could have been one degree off at impact. That means your shot isn't going to go exactly where you aimed.
Having said all that, there's still the possibility that the software will incorporate these deviations based on your current situation, e.g. score, tier, trends, etc. I would think from a business standpoint, you'd want to. Certainly not to a ridiculously unfair level, but enough to cause an extra shot or two per round, which obviously affects ball life. Personally, I don't have a problem with that. I'm free to use the free ball or just not play the game.