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WGT hardcore

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Sun, May 18 2014 9:30 AM (11 replies)
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  • alexk345
    1,148 Posts
    Thu, May 15 2014 10:35 PM

    Every video game has hardcore level. I think the hardcore level should have same club and ball and same conditions.

    Everyone has to play all courses. Their best score will be avg for that course. Same thing with each course. Condition and tee and hole position vary week. 

    Inorder for WGT to make money , each game can have entry fee of 50 credit. Can also played with multiple players but credit is not lost until they finish the game in solo mode if they get disconnected. 

    Idea here will give good player with skill compare to people who uses equipment to get avg down.

    Also Hardcore can have open which probably will resemble real US open with people shooting 78.

    I think this next evolution of game other than Bar girl , spectator , lounge etc.

    I would like to see avg based on standard set. Best avg should around 63-65. 

    The problem with hardcore is everyone probably want to play and people may not buy clubs balls in normal mode. This can be stopped by increase in credit per game slowly. Idea is balance such that people play both mode and wgt makes more revenue as normal mode people reached plateau. No more growth. I even do not want to be TL because there is nothing more. So waiting for next tier or WGT HARDCORE mode as i described. 

     

  • Jimbog1964
    8,378 Posts
    Thu, May 15 2014 10:50 PM

    alexk345:
    Idea here will give good player with skill compare to people who uses equipment to get avg down.

    Plenty of people have good equipment, and the average score varies wildly because some are better than other's.  I guess if you made the top player's bat the the starter clubs / range ball around, and the worst got to play with the best equipment then they may win now and then............

    Personally average should be per course at least as I would like to track my own progress easily.  Way it stands if some one feels a great 1 putt / average looks good from Beth F9 or BPB B9 low wind when really being exotic who really cares either.  WGt should do more with stats, but no $ tomorrow return so zip interest.

    alexk345:
    I even do not want to be TL because there is nothing more.

    With respect at your current standard you have no fears there.  Personally practicing and trying to improve that way does it for me, but we are all different.  Maybe if you did practice more, and start to really compete you may enjoy what is already on offer more??  When I played with you your game was basically OK. just a few lose one's hurts you. 

    No part of the suggestion's would have any interest from me.

  • CerinoDevoti
    3,232 Posts
    Fri, May 16 2014 8:41 AM

    alexk345:

    Every video game has hardcore level. I think the hardcore level should have same club and ball and same conditions.

    Everyone has to play all courses. Their best score will be avg for that course. Same thing with each course. Condition and tee and hole position vary week. 

    Inorder for WGT to make money , each game can have entry fee of 50 credit. Can also played with multiple players but credit is not lost until they finish the game in solo mode if they get disconnected. 

    Idea here will give good player with skill compare to people who uses equipment to get avg down.

    Also Hardcore can have open which probably will resemble real US open with people shooting 78.

    I think this next evolution of game other than Bar girl , spectator , lounge etc.

    I would like to see avg based on standard set. Best avg should around 63-65. 

    The problem with hardcore is everyone probably want to play and people may not buy clubs balls in normal mode. This can be stopped by increase in credit per game slowly. Idea is balance such that people play both mode and wgt makes more revenue as normal mode people reached plateau. No more growth. I even do not want to be TL because there is nothing more. So waiting for next tier or WGT HARDCORE mode as i described. 

    I'd sign up for this. The thing is there's a group of us already playing hardcore. We play Tourneys with starter clubs and ball. We use the Monthly unlimited plays and some weekly ones. Also, the Special tourneys that are unlimited play.

    Heck Alex if you're looking for a real hardcore challenge and think the scores in the Open should be around 78, got you covered there as well. A couple of us have played the US Open Qualifier with starter clubs and ball. One member shot a 76 and I've played a 74. We both think level par could be played with the starter clubs and ball. That's a pretty hardcore challenge. Take it on if you got the testicular fortitude to try unless you're chicken ;)))

    If you got the onions, post your scorecard and some stats from the round with a green shot from the 18th to prove what clubs you used. *HERE is an Example*

    ~CD~

    P.S. If you just want to try playing on Pinehurst from the tips with tourney Speed greens with starter gear in multi-player, I'll play along ya.

  • TarheelsRule
    5,604 Posts
    Fri, May 16 2014 8:54 AM

    The issue with starter clubs and balls is that I don't want to switch back and forth between my normal club set and starter clubs.  I have no doubt that I can switch to starter clubs and play a few weeks and get into a level where I can play around even par, there are a few tournaments that we do this in, but what is the reason for it.  You will find the same people who win today will win with those clubs.

    Does score to par really even matter?  Play a course like St Andrews in real golf.  The par is 72, on a still day with firm fairways the real par is probably closer to 66, turn up the wind and the rain and the real par is 78.  It's all about the other players.

    If WGT wants to make the game more difficult, make it so the clubs are not as foregiving and the putts don't drop as often.  I consider myself (at least I was) a decent golfer with a handicap under 5.  I can't hit a 300 yard drive into the fairway 95% of the time, I can't hit a 225 yard 3 iron into a green within 15 feet 90% of the time.  My 8 foot putts go in about 45% of the time, not 90% of the time.

    To fix the scoring average all those things are the only thing you can fine tune.  Do that and listen to the bitching start.  I dinged my drive and it only went 280 and didn't land in the center of the fairway.  I dinged my approach shot and it is 15 feet away.  I hit that putt perfect and it didn't go in.  I hear that on a daily basis today.

    I'd be happy to see WGT make the game more difficult in those ways, but until they do, you have to assume that par is about 8 under or more.

  • DarkenRahl
    2,116 Posts
    Sat, May 17 2014 3:07 AM

    I like the idea of a Hardcore mode, just please don't put me on slick greens with that Starter putter. I still have nightmares about Oly with those Iconfast greens and that putter.

     I suggested before and still think a set of vintage clubs (persimmon woods and non-forgiving blade irons) would be the ticket here with a meter around 3.25 (halfway between the most common meters).  And must use WGT balls, no superspin and superslow meters.  And no superlob (64 degree wedges) since they didn't exist back then, would make getting up and down a heck of a lot more difficult if you miss the greens.

     

  • JFidanza
    1,676 Posts
    Sat, May 17 2014 10:19 AM

    Maybe another variation of this idea would include something like 'speed golf', likely using the CTTH game.

    The idea is a multi player w/ a timer but the challenge is to hit the shot, within, say 12 seconds.

     I've tried something like this and it's interesting because it makes you think quick and usually you don't have time to aim so you have to take in all the factors (e.g. wind, elev.) and grip and rip applying hook or slice.

    It also can demonstrate how well you know your clubs, as everyone has an idea of what a dinged shot can do, this will test how well you know the forgiveness. (which is a big factor in complex golf situations) 

    This is also good for promoting golf as second nature, and ultimately developing a sense of ease under pressure.

    "Playing golf is like eating. It's something which has to come naturally." - Sam Snead

    Fast 'food' , anyone? But, I digress.

  • alexk345
    1,148 Posts
    Sat, May 17 2014 12:22 PM

    I said standard set not starter set. It should be playable club with wind. Idea is same club and ball for everyone. WHat is standard set , middle range set like rapture

  • chrisironsbones
    3,524 Posts
    Sat, May 17 2014 12:48 PM

    The only thing that makes shots land so close to pin is the spin, If WGT limited the spin on clubs and balls to maybe 3 max then balls will not stop dead on greens and give you more roll out so you would have to think about the different approaches, but of course, WGT can NOT back track from their $7 balls and clubs to lessen spin.

    Of course, i agree that by using starter clubs you get the true feeling of this game and see it how it was meant to be played and the way it simulates a proper course and round and its very tough going, but when you add prizes and credits into the mix players want to start wining and being competitive and you just cant compete with starters, and throw in decent but expensive clubs and balls into the mix again then these competitive players who want to win will never go back to starter clubs, whats the point??  yes its a challenge, but these players want to win and you are not going to win nothing with starters (unless its a starter club only tournament)  

    If you took away a few dots (numbers nowerdays) from the spin on clubs/balls then It would add a few strokes to our rounds, a better way to increase scores rather than the added deviation which gets players wound up >LOL

  • CerinoDevoti
    3,232 Posts
    Sat, May 17 2014 4:04 PM

    alexk345:

    I said standard set not starter set. It should be playable club with wind. Idea is same club and ball for everyone. WHat is standard set , middle range set like rapture

    Come on man, you like making challenges. The Rapture set would make it too easy. You said you want Hardcore. Play the Qualifier just once with the Starter Clubs and Ball. That's hardcore.

    Chicken... :)))

  • CerinoDevoti
    3,232 Posts
    Sat, May 17 2014 4:10 PM

    chrisironsbones:

    The only thing that makes shots land so close to pin is the spin, If WGT limited the spin on clubs and balls to maybe 3 max then balls will not stop dead on greens and give you more roll out so you would have to think about the different approaches, but of course, WGT can NOT back track from their $7 balls and clubs to lessen spin.

    Of course, i agree that by using starter clubs you get the true feeling of this game and see it how it was meant to be played and the way it simulates a proper course and round and its very tough going, but when you add prizes and credits into the mix players want to start wining and being competitive and you just cant compete with starters, and throw in decent but expensive clubs and balls into the mix again then these competitive players who want to win will never go back to starter clubs, whats the point??  yes its a challenge, but these players want to win and you are not going to win nothing with starters (unless its a starter club only tournament)  

    If you took away a few dots (numbers nowerdays) from the spin on clubs/balls then It would add a few strokes to our rounds, a better way to increase scores rather than the added deviation which gets players wound up >LOL

    I actually was talking about starter club only Tournaments. Perhaps a Starter Club Hardcore Tour. Shoe and Icon tested some equipment specific Tourneys months ago with this idea in mind. I do know Starter Clubs can't compete directly with the top gear.:)

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