YankeeJim:
you're talking about a rendering on a local machine that happens well after the shot result has been determined. As soon as you click, the result is known to the computer but it takes time to turn that into something you can see on your computer-rendering the shot.
Hey Jim, we have known each other for a long time here, and i have never disagreed with your philosophy on the game, and have at most times agreed with what you have said. But when you say the shot has been determined before or after it has been taken (does it matter?) on a local machine, then do you really believe that the shot is going to be true to the actual input you put in every time?
We all know about the circle of precision, but surely that circle of precision doesn't take time to figure out a shot after it has been taken? or does it? So what i am saying is that the game has a fast enough scope to deal with a shot once it has been hit, no?
YankeeJim:
If you look at the replay and just switch between the views without playing it, there's a marked difference in the times between 2/3 and 3/4. There's obviously something amiss with the files being loaded, or whatever, but it sure as hell isn't WGT changing the result of what happens AFTER you clicked.
There in lies the problem Jim. If there is a problem with the files, then who is to say that these problems are not affecting most of the people who come on here complaining about the game? Maybe this is the crux of every thing wrong with WGT, and why so many folks see the game as flawed?
YankeeJim: Congratulations on turning that into a behind the scenes WGT manipulation of the game. Pathetic, IMO.
Thanks Jim, but im not the first. My only wish here is that some folks who dont realise the sh*t we go through to play a decent game of WGT now realise the crap we go through, as in the first posters opinion?