zagraniczniak:
But if you're looking for one area in which WGT is unrealistic, it is not that the drives are too long or too short. It is that the irons are too accurate. According to PGA statistics, the best average distance from the hole on approach shots is about 30 feet (10 yards), and the top 100 are within about another 5 feet:
http://www.pgatour.com/r/stats/info/?331
How many top WGT players would be happy with their approach shots landing an average of 10 yards from the hole?
Problem is that increasing deviations makes the game entirely based on luck, and that would be pretty ridiculous. I don't think WGT could claim to be a "skill-based" game if they made it like that, and in fact, I honestly don't think that WGT, right now, could be considered a skill-based game because there are tons of good players out there, who are barely legends, but they, on average, get destroyed by TMs who are not as good as them, but play an easier tee. I don't know how you can claim to be a skill-based game when a superior player can consistently lose to an inferior player.
I also wonder if the stats are taken differently. For example, is WGT's "approach" shot the shot that gets you on the green, or is it the par-2 shot? If it is the par-2 shot, and you're playing a par 5, and you get on the green in two, then the result of your first putt would be your par-2 shot (AKA your approach shot), even though your par-3 shot should've been considered your approach.