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Where is the equity?

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Sun, Oct 17 2010 6:23 PM (2 replies)
  • DanManCan
    270 Posts
    Sun, Oct 17 2010 4:56 PM

    I recently completed a MPC against a Tour Master, I am a Legend, giving up an average of 475 yards off the tees.  I know, you say, just don't play them, but that isn't the point here.  I believe WGT penalized long term loyal players with their new Tier/Level system. Here is the point!  When will WGT level the playing field by either equalizing the tees, or promoting these players to Legend status? Look at the comparable stats and tell me that I don't have a legitimate issue with WGT?

                           Tour Master                                       Me

    level                   76                                                53

    equip                same                                        same

    date joined        7/09                                         9/08

    car earnings     $1,141                                  $219

    Avg                       65                                            66.5

    MPC rec         685 - 341                            613 - 412

    Now, I like a challenge, and I'm not whinning cause he beats me.  I just don't think the stats support the fact that I have to spot him 475+ yards off the tees.  By never advancing these players to Legend, WGT is blatenly supporting sandbagging, by creating an obvious unfair advantage, by their own design.  Why punish the players who hung in there, and supported this site, when it was little more than a one course CTTP game, with lame clubs and balls.  Legends can no longer be competative in the Ready-goes, and about all that is left, is to compete in MPC.  What does it take , and how many credits must Masters, and Tour Masters steal from legends, because WGT initiated an ill thought Level/Tier system, before the wrong is righted?

  • jbenny11
    863 Posts
    Sun, Oct 17 2010 6:01 PM

    In a nut shell, well said Dan. JB

  • CharlemagneRH
    1,054 Posts
    Sun, Oct 17 2010 6:23 PM

    I made a proposal to WGT, which was basically the following:

    If a PlayerA beats a player, PlayerB, who has a lower average, then PlayerA should get an "MPC Win: #", where # = PlayerB's average, on their ranked round score history.   In other words, if a master/pro with a 70 average beats a legend with a 62 average, then they should have a "MPC Win: 62" tacked onto their score history, which would act just like a normal ranked round of 62.

    The only possible complaint might be that it wouldn't help in this game's case since his average was actually lower than yours, in which case this method wouldn't have added the "MPC Win: 66.5" to his record, since 66.5 is not lower than his 65 AVG, but you could easily change it to Player B's AVG, minus five.  If you did that, he would've gotten a 61.5 ranked round on his record from this match.

    You could also weight this "minus five" part based upon how much credits were involved.  If PlayerA wins a 100-credit match, then don't subtract anything, if he wins a 200-credit match, then use PlayerB's AVG -1, if he wins a 300-credit match, then use PlayerB's AVG -2, and so on, up to -5.

    Of course, MPC players should also have their average go back up if they lose a game.  It wouldn't be fair to a 70-AVG master that plays nothing but MPC's to eventually rack up enough wins against people with lower averages than himself and become a legend even though he's an honest 70-AVG master.  In that case, you'd do the opposite: if PlayerA loses to a player, PlayerB, who has a higher average, then not only would, as described above, PlayerB have an "MPC Win: [PlayerA's AVG]" tacked onto his ranked round score history, but Player A would get an "MPC Loss: [PlayerB's AVG]" tacked onto his record. 

    Averages would then have a way to go both up and down, making sandbagging more difficult but also not punishing honest players.

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