filmslayer:
have you thought how we're gonna pick #'s ?
I use a RNG subroutine which picks a random number I like having current time and the Julian date thrown in on the equation to get that number. Then I do a modulo of 10 on the number to get a number between 0 and 9.
So ... all squares, all numbers and both team positions are determined by a Random Number Generator and a little math.
The hard part ... getting everyone's name on the list ... the rest is super easy ... run and done.