WGTicon:
Hi Everyone,
In an effort to continue to make WGT a realistic golf experience, we’ve made some changes to how balls perform when they’re hit from different lies in the rough.
Our main goal was to make it a bit easier for new players to get out of very deep rough, brush or weeds, where lies of 30-50%+ depth were sometimes very difficult to escape. This will impact mostly new players, but also experienced players who occasionally find themselves in deep rough. Like in real golf, it’s now easier and more realistic to get out of that deep rough, especially with a higher-lofted club.
We also wanted to make hitting out of any rough perform more like it does in real golf, so we’ve reduced the amount of backspin and accuracy that can be generated from any type of rough, and the deeper the rough the more impact it has. This change will make it a little harder for players to be as accurate from the rough, placing more emphasis on accuracy of drives and approach shots, and overall course strategy.
Note, there have been no changes to how balls perform on tees, fairways or greens.
We’ve been testing these new rough conditions for weeks, and are eager to hear from WGT players about how they perform on every course and every hole in the game, so please check it out and comment here.
-WGT
I just can't stop laugh at the absurdity of all of that. Do you actually read what you type before posting?
As realistic as possible..... Make it easier for new players.
Good lord man, really? You don't see it?
If this game is aiming for realism, why then is your ball striking profile completely counter to actual ball physics and mechanics? Hitting a ball highe,r IE lofting it, does not impart spin, in fact it has the opposite effect in so much as it floats the ball more unless completely overpowered and even then, nothing remotely like the results this game has.