Actually according to the rules, you take where the ball entered the hazard (likely straight ahead from the center of the tees) then you can take 2 clubs from point of entry or go back as far as you like as long as it's in a straight line from flag stick and point of entry. The rules also afford you the ability to re-tee hitting 3 which would certainly be a better option.
You would have to almost hit a pure shank to enter the hazard that far right and receive that drop within the rules. The usual culprit for finding the drink there is a meter skip or lag and the ball enters the hazard straight ahead of tees. So technically, the drop that far right isn't anywhere near within the rules of the game.
Thanks for taking a look at it though. Almost 5 months certainly seems like ample time to find a solution.
Well, back to TWO for me. Yes the game blows compared to WGT when the meter works right here but those days are gone with the wind.
For the record folks, I've been playing TWO almost exclusively since Feb 1 and they have a ton of issues also. If you're meter works on this site, stick it out. Yes bugs like this drop are infuriating, especially when it's been discussed and reported repeatedly for months and months, but all in all WGT is a great game sprinkled with some glaring ineptitude from the developers. TWO is just plain goofy golf but the meter works and greens are mapped right. Take your pick.