Up early and just noticed we are in yet another clash ... #33 this time. I also noticed that my CC is involved in a clash and we haven't any players.
In the past, a Clash Match was started when a player from a CC selected to challenge. Then, another CC that had also selected this option was challenged ... knowing there is at least one player from each CC available to represent their club.
Since I was up, I checked my Pass status to only find I must wait another 3 and 1/2 hours for a pass (used mine last night at pass round). With the clash challenge being over in 2 and 1/2 hours, there is no need for me to wait for a pass awarded for this current challenge.
My point is this ... if WGT starts a new Clash round, ALL member passes should automatically be updated to one pass. This will permit members to play a round at the clash and start the clock running for a new pass every 4 hours. Then,as in my case, if ones CC is selected for a clash, although they haven't signed up, there is at least one pass available for members to play.
Some CC's block super passes from lower tier players. But encourage them to participate in the event. Having a pass available from the beginning of the Clash will permit each member to play for their CC. WGT should make the noted change in order to allow this participation.