I thought of an idea today. Introduce player attributes. As a player advances through tiers, their attributes increase.
eg. Everyone can buy the same driver, say it hits 250yds. As a hack you can buy this driver and it hits 250yds. Now every time you get bumped to the next tier, your power attributes increase by say 2.5%. So an amateur would hit that same driver 256, a pro 263, a tourpro 269, a master 276, a tourmaster 283, and a legend 290.
This would virtually eliminate sand-baggers, because even though they have the same equipment at a lower tier, they would not be as long as a player in the tiers above them. It is also more like real life, where anyone can have the same equipment, but a better player will get more out of the better equipment. This would promote advancing through tiers. It would also eliminate the need for legend only equipment. However, I still like the idea of having certain equipment unlocked at certain levels, as it promotes gameplay.
Thoughts?