cedriver: thanks all for your responses. i guess that most WGTers feel that mapping is worth the added distance
Hi cedriver, I think most players will find the best ball (spin, distance and meter) that suits them.....and most importantly their budget.
Distance, especially from the tips is good, but a ball that can bite (spin) can overcome the loss of distance.
From there to get the most out of that ball, you do indeed need to map it, using all spin, landing and rolling distances. Some players have done this painstakingly well and many will share that info - so ask if anyone has mapped whatever ball you choose. However it will also need to have been mapped with your clubs (as all clubs have different attributes).
Or continue to play by feel - the more rounds the greater the learning's. This game should be about fun IMO, not a calculus lesson. But if you know roughly what your ball/club combo can do, it makes the game a little easier,
Have fun.