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"Ding" drive goes 29 yards? What gives?

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Thu, Feb 9 2017 10:45 PM (23 replies)
  • ChitlinsConCarne
    49 Posts
    Thu, Feb 9 2017 5:47 PM

    OK.

    next, you guys are gonna say the wind blew the ball off the tee !!

    Miller Time

  • alanti
    10,564 Posts
    Thu, Feb 9 2017 6:07 PM

    dedBuNNy:
    Certainly nothing along the lines of this game, this game never should have been developed in....

    +1

    Add to that the amount of people that say....WTF....I dinged that......yeah right......

    This game is far from perfect, but this is no bug, that I am 99.99999999% sure.

  • dedBuNNy
    1,919 Posts
    Thu, Feb 9 2017 9:53 PM

    ChitlinsConCarne:

    I am not gonna argue what was my business for over 15 years.

    Director came first. DOES code apps and games.

    Both Flash and Director "authored content" are *delivered* using Shockwave players

     

    Yep, time flies when you're playing with Flash... Odd the that given that long a time working with it, you're surprised at the glitches and oddites of the game. The sublties of golf in no way would be doable in AS, certainly not in a game which is pushed online. The only other way to would have been to make the game so arcade-like that simply hitting the ball near the hole would result in a sunk ball, much like does happen when you very first start playing. You can kick the ball and it goes in.

    Welll I guess that all depends on your definition of what a 'game' is... 

    If you're playing this game and thinking of trying to make a shot as you would in the real world, you'll be pulling your hair out, it's not a golf simulation... It is a pretty good attempt at what it is, you just have to play within it's own laws of physics. 

    If you learn the 'oddities' you can use them to your advantage, some anyway, some not so much. The 'fringe-rocket-launch seemingly has no benefit that I'm aware of. 

     

  • ChitlinsConCarne
    49 Posts
    Thu, Feb 9 2017 10:45 PM

    I'm not surprised to "find" glitches - when you "find" them, then reproduce them, THAT is a bug that can be fixed! (I fixed any called to my attention, that is sure!)

    All in all, WGT is pretty well made, IMO. Learn the "game" as it is - but it has all the basics of the physics of the real thing.

    As I said earlier, I can "imagine" how I would go about making this game - because I know how it all works under the hood. Keeping it as simple as possible is critical - and if you add up all the "ball striking actions" in WGT it really is pretty simple. Ball flight based on "accuracy" of your meter is easy. Adding wind is more complex, but still  all math, based on physics. The hardest part is the database of the courses' topography... stuff that Director would struggle with back when I was working with it 12+ years ago simply because of computing power & graphics cards on consumer devices

    Alas, retirement leaves me pinching pennies instead of heading to the course for real :-(

     

     

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