ChitlinsConCarne:
I am not gonna argue what was my business for over 15 years.
Director came first. DOES code apps and games.
Both Flash and Director "authored content" are *delivered* using Shockwave players
Yep, time flies when you're playing with Flash... Odd the that given that long a time working with it, you're surprised at the glitches and oddites of the game. The sublties of golf in no way would be doable in AS, certainly not in a game which is pushed online. The only other way to would have been to make the game so arcade-like that simply hitting the ball near the hole would result in a sunk ball, much like does happen when you very first start playing. You can kick the ball and it goes in.
Welll I guess that all depends on your definition of what a 'game' is...
If you're playing this game and thinking of trying to make a shot as you would in the real world, you'll be pulling your hair out, it's not a golf simulation... It is a pretty good attempt at what it is, you just have to play within it's own laws of physics.
If you learn the 'oddities' you can use them to your advantage, some anyway, some not so much. The 'fringe-rocket-launch seemingly has no benefit that I'm aware of.