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Smooth Meter 2017 -- GUIDE

Tue, Jul 25 2017 10:40 AM (104 replies)
  • HIOSoon
    208 Posts
    Tue, May 9 2017 2:22 PM

    AgentBrown123:
    I decided posting this in a low flow thread wouldn't do justice for the work I put into it

    both categories are equally viewed

  • DonCaron
    5,502 Posts
    Tue, May 9 2017 4:43 PM

    Thanx for the info, I'll play with the information since that's what i do. 

  • Dneirf
    438 Posts
    Wed, May 10 2017 4:56 PM

    *

  • AgentBrown123
    907 Posts
    Thu, May 11 2017 7:47 AM

    Dneirf:

    AgentBrown123:
    ~snip~ I'd bet anyone money its the mouse itself that causes 99% of wgt meter problems. ~snip~ 

    The average reaction time for humans to an visual stimulus = 0.25 seconds or 250 milliseconds.

    1 millisecond = 0.001 seconds
    0.001 seconds = 1 millisecond

    0.25 seconds = 250 milliseconds
    250 milliseconds = 0.25 seconds


    Upon mouse realese to execute the swing or putt, the default meter speed to the "ding" with basic clubs and basic ball = 2 seconds or 2,000 milliseconds.

    2 seconds = 2,000 milliseconds
    2,000 milliseconds = 2 seconds

    On release of the mouse button the meter has already traveled 250 milliseconds of 2,000 milliseconds leaving an balance of 1,750 milliseconds to the "ding".

    When the meter nears the "ding", the human reaction time to click the mouse button again, trying hit the "ding", takes another 250 milliseconds of reaction time, leaving an balance of 1,500 milliseconds to the "ding".

    That gives the player 1.5 seconds to hit the "ding" or 1,500 milliseconds to hit the "ding".


    It will take 1 second for data transfer from client to server back from server to client = 1,000 milliseconds.

    1 second = 1,000 milliseconds
    1,000 milliseconds = 1 second

    1,000 milliseconds minus the balance of 1,500 milliseconds = 500 milliseconds or 0.5 seconds as an overall balance or WINDOW AVAILABLE to hit the "ding".

    The player only has 0.5 seconds of window to hit the "ding" or 500 milliseconds of window to hit the "ding"!


    AINT GONNA HAPPEN! Unless you are lucky at times.

    [TIP] Eat well before playing. Hope begins with an meal.....


    God Bless,
    -Dneirf

    All that aside, real world, it does make a difference in this game.

    If you were to get a cheap $5 mouse with a 100ms polling rate and directly compare it to a nice gaming mouse with 500ms, you are going to notice a massive difference in this game. Simple as that.

    Feel free to not take the advice though okay.

    I have actually tested this in action. There is a difference. That said there are some cheap mice that do okay. The reason, I am not sure. But the point of this thread was to help those who have problems with the meter slide while sometimes it doesn't slide on you. That inconsistency hurts and it has to do with the mouse.

     

  • lonnieskinner
    1,677 Posts
    Thu, May 11 2017 7:55 AM

    Yes, the mouse makes a difference. 

  • rfgraham1
    2,739 Posts
    Thu, May 11 2017 10:52 AM

    Dneirf:

    AgentBrown123:
    ~snip~ I'd bet anyone money its the mouse itself that causes 99% of wgt meter problems. ~snip~ 

    The average reaction time for humans to an visual stimulus = 0.25 seconds or 250 milliseconds.

    1 millisecond = 0.001 seconds
    0.001 seconds = 1 millisecond

    0.25 seconds = 250 milliseconds
    250 milliseconds = 0.25 seconds


    Upon mouse realese to execute the swing or putt, the default meter speed to the "ding" with basic clubs and basic ball = 2 seconds or 2,000 milliseconds.

    2 seconds = 2,000 milliseconds
    2,000 milliseconds = 2 seconds

    On release of the mouse button the meter has already traveled 250 milliseconds of 2,000 milliseconds leaving an balance of 1,750 milliseconds to the "ding".

    When the meter nears the "ding", the human reaction time to click the mouse button again, trying hit the "ding", takes another 250 milliseconds of reaction time, leaving an balance of 1,500 milliseconds to the "ding".

    That gives the player 1.5 seconds to hit the "ding" or 1,500 milliseconds to hit the "ding".


    It will take 1 second for data transfer from client to server back from server to client = 1,000 milliseconds.

    1 second = 1,000 milliseconds
    1,000 milliseconds = 1 second

    1,000 milliseconds minus the balance of 1,500 milliseconds = 500 milliseconds or 0.5 seconds as an overall balance or WINDOW AVAILABLE to hit the "ding".

    The player only has 0.5 seconds of window to hit the "ding" or 500 milliseconds of window to hit the "ding"!


    AINT GONNA HAPPEN! Unless you are lucky at times.

    [TIP] Eat well before playing. Hope begins with an meal.....


    God Bless,
    -Dneirf

    What a bunch of crap lol just swing your eyeballs from left to right as it approaches the ding depends then on finger reaction, age, debilitating health problems, oh and I nearly forgot the odd meter jump LOL:)

    Rob

  • Dneirf
    438 Posts
    Thu, May 11 2017 12:14 PM

    *

  • K7JBQ
    1,468 Posts
    Thu, May 11 2017 1:28 PM

    I've given up playing with a mouse, period. Using a Logitech trackball at home and a Kensington one at the office, both wireless. I have no idea what the polling rates are, but they both work just fine.

  • AgentBrown123
    907 Posts
    Thu, May 11 2017 5:12 PM

    I'm done helping. I didn't put thread together for an argument, either take the advice or leave it...

    peace out

  • alanti
    10,564 Posts
    Thu, May 11 2017 5:52 PM

    AgentBrown123:
    I'm done helping.

    It has been a while since I looked at the forum, and as I am on a break from playing, thought I would kill a few minutes at lunch.

    The OP is certainly respected in my eyes, he has proven he is one of the top players with the success to back that up.

    I am only an average player, using a cheap mouse, so I borrowed a gaming mouse........and did it make a difference? YES, an unequivocal yes.

    Is it a game changer for me? Probably not as I only play for fun, but the mouse did make a noticeable difference, however this was not the only advice AB game.

    All too often in the forums we see some users tearing apart every word of advice someone offers (and this is not aimed specifically at anyone) but when a top player offers advice.......is it not worth listening too?

    Respect is earned, and AB has that in spades from me.

    So I hope you continue to offer tips and advice, so players can improve their game if they choose. Often there are several paths that lead to the same destination......some may take longer than others, but does not make one route necessarily better than another. AB gave an option or path that may help.

     

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