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Topspin default on shot from rough.

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Thu, Jun 30 2011 2:18 PM (12 replies)
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  • andyson
    6,415 Posts
    Wed, Jun 29 2011 7:11 PM

    I just now noticed this and don't recall any mention on the forums ever.  The spin dot comes up in a topspin default position when hitting from the rough.  Off the tee or in the fairway the dot comes up in the neutral center position.  It should be neutral, no spin for any  and all shots.

    If this is intentional WGT then why?

    Here's an example from 40-50 showing the spin dot at about the 50% topspin position.

    Anyway, be aware you are giving topspin on pitches/chips/full shots from the rough if you don't adjust the spin.

    **edit** Adding this ball on tee to show default neutral position of spin dot on the Dove ball.

  • navigater
    1,319 Posts
    Wed, Jun 29 2011 7:47 PM

    how did you miss that after all this time.

  • andyson
    6,415 Posts
    Wed, Jun 29 2011 7:59 PM

    navigater:

    how did you miss that after all this time.

    LMBO!  I wish I could say I never hit it into the rough.

     

  • PugsAce
    1,825 Posts
    Wed, Jun 29 2011 10:49 PM

    andyson:

    LMBO!  I wish I could say I never hit it into the rough. 

    Heh-heh!

    For the longest time, I'd adjust the dot to the lowest position possible on the ball, without letting it touch the grass (green pixels). I thought that I was therefore getting "the maximum possible bite" (backspin) that way.
    Then, when I got the Satin 64 Wedge, that way of thinking went out the window because I was able to increase bs by positioning the dot lower (into the grass).

    My guess is that  WGT defaults the dot on the "rough lies" the way it does because, with most clubs, that's the max bs we're supposed to be able to achieve... while retaining some level of accuracy in our shots. That, and probably more simplistically, it's just a further visual indication of the actual depth of the ball in the grass/weeds/mulch/etc... for those of us having had that misfortune.  :)

  • WGTicon
    12,511 Posts
    Wed, Jun 29 2011 11:24 PM

    That's a good observation. I always set it to full BS. then re-evaluate my shot. Not sure it's ts or ns and just looks like ts. I don't think anyone should leave it default though.

    -wgticon

  • andyson
    6,415 Posts
    Thu, Jun 30 2011 6:51 AM

    WGTicon:
    Not sure it's ts or ns and just looks like ts.

    Its definitely TS.  I took screenshots of the ball in the fairway and the ball in 30-40 rough.

    In each location I took screenshots of the spin dot in the default, full up, and full down position.  That's 3 screenshots in the fairway and 3 screenshots in the 30-40 rough.

    I overlaid the 3 screenshots with transparency in each location so all 3 dots can be seen in one pic. Everything else, the meter, zoom arrow, text on the Dove ball, etc, lines up perfectly.

    The default spin dot in the 30-40 rough is definitely above halfway.  Spin defaults to topspin in the rough.

    But why?  It should be consistent IMO.

    You being light years ahead of me as a player WGTIcon, what effect would half TS have on a shot from rough vs no spin?

  • WGTicon
    12,511 Posts
    Thu, Jun 30 2011 6:59 AM

    Yes I know this, but I meant more like maybe it's just how it looks but acts like NS. Perhaps some testing is in order like:

    1. get in rough and hit shot as is.

    2. go back in that spot and then manually set ns

    3. go back and manually test ts

    and then see how it plays.

    -wgticon

  • andyson
    6,415 Posts
    Thu, Jun 30 2011 7:13 AM

    Since my ding % is ~25% it would take me many attempts and hours to get just two comparable shots.  Then the low precision of my raptures comes into play, plus wind variations, rough variations (is it 30% or 40%?) throw in deviations and VEM not liking me these days and my results would be inconclusive. 

    You could ask one of WGTs QA testers to do it?

    Or ask a dev to check it out?

  • racoondad
    322 Posts
    Thu, Jun 30 2011 7:15 AM

    Seems it defaults to the center of the visible part of the ball. If ball is 40% buried in rough, 60% is visible and the dot is about 30% from the top, which is what we see from Andyson's picture. I was in 90% rough many times and the dot was near the top.

    I think wgt just tries to make the dot more visible. It doesn't mean that's the best spin option.

  • YankeeJim
    25,827 Posts
    Thu, Jun 30 2011 7:32 AM

    racoondad:
    I think wgt just tries to make the dot more visible.

    This  ^^

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