alosso: In earnest, low averages and rising tiers are as good for the company as is the grind - that's the way they want it.
I would have to agree, this is the way the system is designed.
WGT want to see players have the drive to reach level xyz. achieve an average of 50 as it is good for the self appreciation club.
Rising tiers only is a personal goal for most, and as equipment is level based, this is the driver for many to play daily, hence the change in accumulators for XP for consecutive days. For many this is the incentive, and maybe reaching level 125 will be the new equivalent of reaching level 90 in the future - and new shiny and better toys become available (I used level 90 as this is when the once best irons, R11's became available). That would then drive the players even more to attain the best equipment
OK, maybe the equipment will not be significantly better, otherwise we will be driving the ball 400 yards every drive and sinking every putt.
Therein lies the problem....equipment has become far too good and needs toning down.....but that would mean less sales, less 50's being shot etc.......so back to the risk/reward scenario. The problem there is the security sweeps seem to have taken a leave of absence, and therefore the only reward would be to those the SS do not catch.
As for the red tees - I am not saying get rid of them, they can be fun when used once in a blue moon - all I am saying they should never be used in calculating an average......but that hurts the egos of the players who want those low averages.......and if it has not changed by now........it never will lol