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Flop shot

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Wed, Jul 13 2011 5:42 AM (13 replies)
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  • SweetiePie91
    269 Posts
    Tue, Jul 12 2011 8:37 AM

    First of all I just want to ask when I am going to get past the "pending moderating" thing. I have posted over 16 posts in forum now which I think is enough, how many did you all have to post before getting past it? Its very annoying when I have to wait a day or 2 to see my post and my answers to other peoples questions. 

    But what I wanted to bring up was, why does a flop shot starts way off right to where I aim? A flop shot is most easily hit straight forward with a pretty normal stance.

    The old way of hitting it was open up your stance to the left of target, (which the animation does when I click flop shot), and then hit the ball with open clubhead. The ball starts towards the target (IRL) because I aimed left of the pin. Why doesnt it starts at target on WGT too, I have heard all the reality-like crap but this aint real at all. 

    Either you let the animation stand straight to target (with feet) and make it hit a flop shot the old way and the ball starts right of target OR make it stand like it does and shot starts towards where I aim OR make it stand straight towards target and start that way too (the new (at top 5 years old) way of hitting it).

    Hope I get some good answers :)

  • Bristoluk
    412 Posts
    Tue, Jul 12 2011 10:49 AM

    I put on the puttg grid then go 2.5 to 3 lines left of flag, allways there or there abouts 4 me.

  • YankeeJim
    25,827 Posts
    Tue, Jul 12 2011 11:46 AM

    For starters, the way the avatar is aimed has absolutely nothing to do with anything except looks. In fact, you can turn off the avatar moving like that in the Game Options. Forget the stance, though, it's for looks only.

    SweetiePie91:
    A flop shot is most easily hit straight forward with a pretty normal stance.

    No it isn't. In order to lay the club flat on the ground you have to open your stance. This naturally sends to ball to the right so you have to aim left, just like IRL. Opening your stance IRL lessens how much right it goes. (If they're teaching normal stance and aiming different these days then I guess this is the old way to do it.) It's no different here, you just have to figure out how far to aim to the left.

    I have never figured out how much left to aim because I found a way better and very accurate way to do it-hit the ding early to the first line left of perfect. That line and the aimer are lined up. Right or wrong, real or not, it works.  :-)

  • bigdaddie1
    2,694 Posts
    Tue, Jul 12 2011 12:25 PM

     

    I have never figured out how much left to aim because I found a way better and very accurate way to do it-hit the ding early to the first line left of perfect. That line and the aimer are lined up. Right or wrong, real or not, it works.  :-)

    I Have to agree with YJ's quote!  Without a side wind, it is 98% accurate to within 2/3 feet, and many chip in's. You must adjust for side winds as you do a normal shot. This is the one shot you have to hit early.

  • PugsAce
    1,825 Posts
    Tue, Jul 12 2011 2:34 PM

    bigdaddie1:
     

    ....

     This is the one shot you have to hit early.

    Unless I am in rough, weeds, or sand greater than 15% buried, that is.

    I've found aiming left and "dinging" produces the most accurate flop in those situations. But the other guys may have worked-out the added "power" necessary at those times, while I have not.

    Practice both and use whichever way is most comfortable, but always realise that a "dinged" flop will land right of the target to some degree.

    Bottom line: As YJ says... the avatar "presentation" means abso-tively nada.  :/

  • YankeeJim
    25,827 Posts
    Tue, Jul 12 2011 3:08 PM

    PugsAce:
    Unless I am in rough, weeds, or sand greater than 15% buried, that is

    I use it there, too. It doesn't take but a little practice to know. 30-40 rough, Satin64w flops 12 yds, 40-50 it goes 9. Using full backspin all the time lets you adjust the yardage by adding it back when you want a little more. The yardage deviation for the missed ding is already built in to your numbers from practicing it.

    CCC#2. How many 3Ws off the Legend tee wind up 10 yards left of the green in 40-50 rough? A flopper for the up and down save, sometimes a hole out.   :-)

  • PugsAce
    1,825 Posts
    Tue, Jul 12 2011 4:21 PM

    YankeeJim:

    PugsAce:
    Unless I am in rough, weeds, or sand greater than 15% buried, that is

    I use it there, too. It doesn't take but a little practice to know. 30-40 rough, Satin64w flops 12 yds, 40-50 it goes 9. Using full backspin all the time lets you adjust the yardage by adding it back when you want a little more. The yardage deviation for the missed ding is already built in to your numbers from practicing it.

    CCC#2. How many 3Ws off the Legend tee wind up 10 yards left of the green in 40-50 rough? A flopper for the up and down save, sometimes a hole out.   :-)

    Great tips, Jim. Put like that, it sounds a lot easier than what I go thru to figure-out the power for a shot.  ;)

    You ALREADY KNOW that a certain shot will go a certain distance, while I'm working-out the power for a shot of a given distance. lol

    Similar, but very, very different techniques. Initially, when I started playing different courses here on WGT, my expected distances for each shot to the green were fraught with deviations, so I changed my technique to involve only that shot's variances (meaning that shot's lie, elevation, green-speed roll-out, wind effects, etc...)... as it occurs.

    I found it easier to work-out each one individually, than to try to remember each and every shot in my "repertoire", and where it applies... 

    Not saying my way is better... HARDLY!  Just take a gander at our stats.... lol!

    Just sayin'.   ;)

    Oh... and to the OP... ALWAYS pull the pin when chipping/flopping/pitching onto the green! The flag WILL screw you.   :)

     

     

  • YankeeJim
    25,827 Posts
    Tue, Jul 12 2011 4:31 PM

    PugsAce:
    Not saying my way is better... HARDLY!  Just take a gander at our stats.... lol!

    Ya, they're pretty close but I'll bet more players do it  your way than mine. Mine takes a few hours hacking around. I just  think this is the biggest reason for frustration because you make all the right calculations, take all the factors into consideration, execute the shot and get something else. Instant WTF. Your good math was blown away by something we have no control over.  Playing simply by knowing what your clubs can do in the different lies allows for you to play more of a "feel" or "instinct" game, especially as you card more and more rounds and get to know the courses. After all, it's about putting, not holing perfect calculations. Putting is the common denominator of the really good golfers.

  • seanobrien
    296 Posts
    Tue, Jul 12 2011 4:43 PM

    Aim 3 squares left, then take into account slope of green and wind. Works for me.

  • PugsAce
    1,825 Posts
    Tue, Jul 12 2011 4:44 PM

    YankeeJim:

    Instant WTF. Your good math was blown away by something we have no control over.  Playing simply by knowing what your clubs can do in the different lies allows for you to play more of a "feel" or "instinct" game, especially as you card more and more rounds and get to know the courses. After all, it's about putting, not holing perfect calculations. Putting is the common denominator of the really good golfers.

    Math? Who said anything about math? LOL

    I use a calculator at times, but I use "feel" after every calc that gets me in the ballpark.

    Getting to know the courses IS paramount. And how each and every shot will react differently, and what changes should be used to address those differences. And.... and.... and... LMAO. :)

    It ain't easy folks! It's a combination of REAL and VIRTUAL. Much harder than each one on its own, I'd say.

    Please leave putting out of this, YJ... You really know how to hurt a guy.  :/

     

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