Not that it'll ever happen, but I actually think it'd be interesting if WGT tipped a lot of the club stats on their head. In real life, better golfers and pros use clubs that are more precise, hit the ball further, impart more spin and are harder to hit. In WGT the higher level clubs do all the good stuff with more forgiveness and slower meters. I think this whole game might be more interesting if one had to make trade-offs or compromises. Not sure there SHOULD be a god-stick that is the best at everything. Usually trajectory-spin-distance-ease of hitting should be balanced or compromised in some way.
Eg. Sure, offer a 300yd driver - but it's unforgiving, has a fast meter and is a pig to get right. Tear the courses apart, but good luck controlling it. Give players the choice to play 10 tenths or perhaps opt for something that doesn't go so far but is more consistent.
Likewise, why not let higher tier players make a "custom" ball with whatever combo of stats they like (within limits). Ie. I want a 5 distance ball with 1 spin and a fast meter, so it's not too expensive.
I understand the rationale for it not being like this, but I think that'd really make for a fascinating game, and would mean that the truly skillful would win out versus "buying" a game. Might even allow very different "styles" to be developed.
Meanwhile @DampandDusty - you are spot on with your approach and thinking. And the L85 Callys are a good step after the L59 Pings (that's how I went). I too am hanging out to see what L95+ sticks come out soon, as the driver, putter and wood I was looking at have all vanished in the last few weeks.
And great analysis and insight, others.