Rick6208: Also, for 1 player to earn 906 Million coins just playing in BELAGIO they would have to Win 201 games by themselves in that 1 room ! I don't know if that is Humanly possible !!!
I am not dismissing your point, just going to point out that you may have forgotten to take into account the likely 15% bonus if the coin apparel is utilized.... now this only alters the number of rounds down to about 176 ( as it is closer to round down but you can't round down if an extra round is required, but the exact bonus points earned could be different than exactly 15%) rounds required in Bellagio (5.175M / 906B = 175.07)
176 rounds in Bellagio is still an absurd number of rounds for one superpass. The ball hits alone if they are using a quality ball would be ridiculous and it doesn't include the credits spent on CC passes which would also be in the thousands well over 3,000...
Even if you disperse those rounds across 25 people, they are all still using up ball hits unless they are undermining the game and throwing matches with forfeits.
Here is an estimate on ball hits not factoring in potential tie breaks.
L61 TM |
1.39 |
1467.84 |
L81 TM |
1.53 |
1615.68 |
L96 TM |
2.083 |
2199.65 |
L70 Titl |
2.43 |
2566.08 |
L90 Titl |
2.71 |
2861.76 |
The average is around 2128 credits and you could easily add in over 3,700 in CC passes for at least 100 purchased passes... Now they can be obtained cheaper but I am offsetting that a fair amount by not including 76 passes... So for just one of these big TW clubs they are potentially expending over 5,828 credits to win one superpass.
Maybe you can see why WGT doesn't care to change anything because people are silly enough to go overboard for hardly any real reason... they don't even get a golden putter. LOL...
If the mobile TW community truly wanted to get WGT's attention they would stop the insanity set forth under the current setup... present a formulated request of what would seem more plausible, while also trying to recognize WGT is still looking to make money off of this while offering a more realistic and competitive approach that could potentially be implemented ( consider consulting a techie or someone familiar with how much it would take to alter with writing new code).
Until then, you would just have to agree to stop playing.... because as long as it continues to work for WGT as it currently functions they will see no real reason to change anything...
Until then... thank you for buying into the madness because it is potentially keeping the ball cost and equipment cost down for the rest of us... : )
BTW, I am not discrediting those who find some form of competitive value or team spirit in their TW or Clash dash… or WGT desire to try and find a way to coerce people to play more than they would otherwise. Just throwing out a few points and offering some rationale as to why concerns may not have really been taken seriously before. Your $$$ and credits spent speak more than your words... at least that is my take but I could be wrong.