Throughout the forum there are suggestions of adding this or that to the game. Often times less is more, and in the spirit of that notion, here are a few things I would like to see.
1. Augmentation or removal of the Flop shot
This is supposedly one of the hardest shots in golf to pull off, and all I am noticing are very average players executing this shot with near perfection every time. The reason this shot is so difficult and risky in real golf is that the club speed is very high, and accuracy of hit is paramount to its success. Any degree of mishit results in the ball flying quite far, many times up to 3x the distance intended, or going nowhere. So, I'd either like to see this shot removed from our choices all together, or more preferably have the penalty for any mishit be a ball that either flubs and goes nowhere, or flies far past where it was intended. You want to try and flop over that bunker? Take your chances and hit it perfectly, or pay the price!
This would encourage learning the fine Art of Chipping, and stop this pattern of players routinely running up somewhere near 18yds, flopping to 1yd or less (which is ridiculously easy to do, even mishit) and 1 putting or worse yet, flopping from the green because they have no confidence in their ability to execute a 54 ft putt. If you don't have the skill to chip it on(or in)and 1 putt, then realistically you wouldn't even know how to do a flop, never mind execute it with such precision.
I'm sure that any real golfers would agree with me here that this shot is the most unrealistic of all in this game, as it relates to its execution in real life.
2. Removal of patternized 9 hole left/right deviations
I've already posted a few notes on the existence of such a thing, and it's gotten to the point that so many people have charts of how the holes play that it makes a mockery of the game. I am tired of watching players aim on the edge of the green on a par 3 when there is no good reason to do so, other than the fact that they know its going to move the opposite way off the tee.
No two rounds of golf are ever the same, and in the spirit of keeping things realistic here, lets just randomize the wind and deviation of the ball on every hole, and every round, for each player. This keeps people from learning 'the system' and encourages learning how to play the course at hand, not the pattern.
3. Removal of the aiming arc for opponent in Multiplayer
I have also posted about the current realities of the disavantageous position of playing first in a Multiplayer game. The 2nd player gets to watch where the 1st player aimed their shot, watch how the ball flight deviates from that path, and adjusts their own shot based on the result. I've even read of one golfer here talking about deceiving their opponent by intentionally mishitting the ball to combat this. Ask any real golfer he/she ever purposefully mishit a shot to fool their opponent and the answer would be a resounding "No". This is golf, not poker!! We should do whatever we can to discourage these kinds of attitudes, as it turns the game into something it's not.
In real golf, you dont see what your opponents aim point is, so there is no good reason we should see it in this game either. We already have an element of this instituted into the system, as when you get to the green you can't see where your opponent is aiming his/her putt. So, let's just extend that all the way back to the tee box and be done with this 'Follow-the-Leader' mentality that has crept into the game. This would encourage players to learn how to play their own shots, not just copy what the first person did.
My suggestions here are designed at putting a little more skill and fairness back into the game, with less predictablity of things that in reality aren't predicatable. As we approach the release of 18 holes at Kiawah, and possibly the advent of new formats, we need to be extra mindful of keeping a level playing field from the start. Keeping realism high is obviously a huge priority to the WGT experience, so let's do just that. The fewer tricks there are, the more the underlying skill of the player and beauty of the game are revealed.