WGTadmin2, thanks for the reply... Here is the part that is totally wrong about the reputation tracking:
FAQ: If the player does not complete the game in the multi-player format or as a single player it will count as an unfinished game.
Someone gets ditched by a quitter, or 2-3 quitters, yet you are going to penalize that person in the same way as the quitters, or force him to play rounds alone? Why not consider a failed multi-player round to be a single-player round as soon as someone finds himself/herself alone on the course? It's inconsistent with your not tracking unfinished single-player rounds.
Until the fix highlighted above is implemented, I fear reputation tracking is useless and I will be avoiding random pickup multi-player games just as much as I have until now, because I'd end up with the same low reputation score as all the quitters.
oneeyed: Howdy, im not happy, tryed to play my 1st round after update in a multiplayer, the guy quit b4 he even had a shot, so it left me on my own. So i decided that i would end the game and try again only to find now i have a 73% game finish.NOT HAPPY JAN
Exactly, Jan! I believe reputation tracking in this form is useless and WGT should cancel it. It punishes the victims of quitters in the same way as quitters, enough said.