Just to add my two cents, I was playing the free multi at KI. On #5 the ball was pin high, 10ft right of the hole. The avatar was directly in front of the hole and didn`t go translucent no matter how I moved the marker. To add insult to injury, the reverse view was off-center by 2 yds. uphill. I sent a bug report, with a reference to this thread, and also agreed with the suggestion of an on/off option for the translucency issue.
The same situation happened at OCC the other day, except that I had 30ft to the hole and I got the avatar to fade...but only when the aim was 10ft in the wrong direction!
Understanding the constraints of the amount of photo angles for lining up shots, this option becomes very important (imo) to get the most info out of the game before hitting the ball. The Sky-caddie cameras that were added made a huge difference, just as this would (could?) make all the difference of a birdie or bogie. :)