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Marks on the Meter

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Thu, Feb 18 2010 1:48 PM (24 replies)
  • wss2
    1 Posts
    Tue, Feb 16 2010 9:50 AM
    That is an Excellent idea. It's hard to judge just how far the ball will go with the present system.
  • ThreeSpot
    476 Posts
    Tue, Feb 16 2010 4:41 PM

    SweetiePie:

    When I first started, I trimmed down a piece of lined notebook paper, turned it sideways so the lines run vertical, then attached it to my screen with a piece of scotch tape. There are 13 lines that fit exactly between the start and stop of the power bar. And so, each line progression represents a percentage of full power. That is to say, each line is valued at 7.69%...after a while the lines become a tool that is powerful in value.

     

    I did something similar this weekend and noticed when I'm putting that the power meter is slightly shorter and the start point is slightly further left. I assume this is true for everyone?

  • Joeyola
    1,210 Posts
    Wed, Feb 17 2010 12:42 PM

    Never quite understood avatar movements when putting.  I did some simple math and found calculations that work for my putter...check the blog on my profile page and let me know what you think.

    Joey

  • ConradCatapillar
    1 Posts
    Wed, Feb 17 2010 12:47 PM

    I think it is a great idea I was just thinking the same thing

  • rockinroland
    214 Posts
    Wed, Feb 17 2010 2:12 PM

    to avoid having paper blocking part of my screen all the time or the hassle of taping it on every game   i just measured the meter and put a little black dot half way both for the clubs and the putter works GREAT!  now if I can just stay focused long enough, I would be master in no time

  • OaktheToke
    409 Posts
    Wed, Feb 17 2010 2:57 PM

    This whole idea and others that wish to make this game easier for the masses saddens me a touch.   The best part about this game is this meter in its current form, despite the occasional sticking, skipping, or or spiking.

    In real golf you don't have a guide to tell you how much power to use on partial shots, you have to gauge by feel and estimation.   Efforts and wishes to simplify this game by adding meter marks, 3-click meters, and other so-called improvements are not what this game needs, because if I wanted a simple, mindless, and stiff simulation I would hop on my ACME rocket and go play over at the cartoon network like I occasionally do for kicks.  If anything, I think they should focus their meter improvement efforts to perfecting the smoothest meter possible in all forms of gameplay, not changing it to make it easier.  The scores are low enough as it stands.  

    Lets face it, for the most part, the partial meter shots only really come into play when using wedges and the putter.  As for my own personal method of gameplay, I never utilize avatar movements and exclusively use the meter as a judge for power.  I don't mark up my meter by using tape either.  I use a simple method I like to like to refer to as halfsies.   Its rather easy to gauge a halfway point just by eyeballing it, and then perhaps dividing that in half, and so on.   Simple math is always easier this way to gauge potential distance hit.  I would be happy to provide examples to anyone if they so wish.

    I do respect others opinions, but this is mine.

     

  • jayjonbeach
    689 Posts
    Wed, Feb 17 2010 3:41 PM

    OaktheToke:

    In real golf you don't have a guide to tell you how much power to use on partial shots, you have to gauge by feel and estimation.   Efforts and wishes to simplify this game by adding meter marks, 3-click meters, and other so-called improvements are not what this game needs, because if I wanted a simple, mindless, and stiff simulation I would

    On the contrary Oak, I contend that the 3 click meter will make the game a little MORE challenging, not less.

    Are you really able to take a back swing in slow motion, say oh crap, wait I need to be a little more light, adjust it, then finally 4 seconds later release?

    Nope.   And it shouldnt be that way here either but that is exactly how it is now and why you see some pretty low scores.   If we are vying for the most realistic golf game then a proper back swing should be part of the game. 

  • OaktheToke
    409 Posts
    Wed, Feb 17 2010 3:56 PM

    Jay, if you go to a 3 click meter, you will then be forced to mark the meter as well.  This makes the game much more mechanical and less about feel.  I dislike 3 click meter golf games and mostly refuse to play ones on my PS3 that are superior to WGT in other aspects.

    You think scores are low here, go to TWO and check out their tourny leaderboards.  Much lower than here due large in part to that mechanical method of swinging.  

    If WGT goes to a 3 click meter I doubt I would play that much here anymore. 

     

  • jayjonbeach
    689 Posts
    Wed, Feb 17 2010 4:08 PM

    I hear you Oak.   I like your "feel" comparison as like you say, that is all you have to go on in the real game. 

    Thing is, I'll bet a big number of people here are using a method to judge distance already, be it avatar movements, tape, a combo of both and what have you, I know I resorted it. 

    Especially putting where precision is critical, I dont bother with other clubs but I'm starting to think I should.  With putting, until I discovered avatar movements I couldnt putt worth sh*t, I had to guess.  I dont see how someone can be competitive trying to "judge" where 9 or 14 feet is in the current field of players here. 

    Combine that with the all-the-time-in-the-world backswing and that makes it too easy. 

    They wouldnt have  to put marks on a 3 click meter but it probably would be a good idea to put at least 3, one at half way and the others at 25 & 75%.   This would leave it open for those that want to rely a little more on "feel".  However whether the marks are there or not with that meter or the current one, you're just trying to spilt hairs and do math do come to the same conclusions anyway. 

  • jeffdos924
    1,085 Posts
    Wed, Feb 17 2010 5:00 PM

    jayjonbeach:
    Combine that with the all-the-time-in-the-world backswing and that makes it too easy.

     

     I know it seems that way, Jay. You CAN hold at  the top of the backswing ( for about 88 seconds, tops) ... but that hold comes at a price. Have you ever noticed those blue lines on either side of the perfect line closing in? That's what I always have considered to be my margin of error. Missing the perfect mark by 1/16" has a more disastrous result when that "hit zone" is smaller.

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