Snaike:The very reality of a 'free game' is that people can come and go as they please.
Again, what's the point in that?
I guess "the very reality of a 'free game' is that people can play it for free" makes more sense.
It's like if you say: "the very reality of a free pick-up is that you can get it if you want". Do you get the discrepancy?
Snaike:For example.... I have opened a store that gives away free lemonade. I have the option to buy beer, should you wish, but it's not necessary. I am going to have a line out the door and around the block. But, now because my free lemonade is being wasted by some, I am going to make sure that everyone who comes into my store for free lemonade HAS to finish all of it before I will sell them a beer. What if my lemonade tasted like turpentine? How many customers am I going to have for my beer? Not as many as I would have if I allowed them to dump that nasty lemonade. So, I am just going to charge everyone who comes in for a beer because they don't want the lemonade.
Weak example, I know, but I hope you see the point.
True, weak example. Rather very weak example. Your metaphor doesn't fit.
Here is one that should: You have a store that gives away free lemonade. You set an option to buy beer, should someone wish it, but it's not necessary. Because your free lemonade is being shed over other customers by many, you are going to make sure that anyone who comes into your store IS persuaded to not shed it, if they don't want trouble. How many customers are you going to have for your beer? Not as many as you would have if you allowed them to shed it. So, you are going to charge anyone who comes in for a beer, and let those who want a free lemonade drink it peacefully.
Maybe later on, lemonade customers will think of getting the beer..
Snaike:The swing meter is not fool-proof. It's going to ruin someone's game. When that game is ruined they leave. There are 1001 different reasons for leaving a game.... whether it's computer related, score related, spouse related, idiot playing partner related... whatever... people are going to leave.
This is why there's the 'resume game' button. So you can finish your game when you are fine with it (when computer is fixed, when spouse stops bothering..).
My "forced to finish" statement is not supposed to be intended as "forced to play at once". This is important.
Snaike:And it does not make any sense, in a business, to drive (possibly) paying customers away.
I believe none would leave the game due to this change. I wouldn't have suggested it if so. Indeed i think the business would benefit by it.
Snaike:Peace to you both.
To you too.
Snaike:I've been here 18 months and I've quit exactly 2 games. One was caused by a playing partner who was disrupting the Multiplayer game with max shots and max time, spamming the chat window... and the other was just yesterday when my spouse and eldest daughter needed the machine I'm on for something fairly important... while I was in a CC tourney game. I forfeited and gave my friend the game.
Should I be penalized for either of those two?
It's not about being penalized if you quit, but if you forfeit through the in-game 'forfeit game' button after the quit! And only in ranked games.
Is it possible to have wgt comment this solution please?