hmm..
checking out the new movements, I think this might be a good change.Before the 'taper' was sort of strange, seemed like it wanted to be like a fourth-order bezier curve.
I never got a good feel for the taper, it was even hard to count how many movements you actually had in a swing, as some of the movements were bunched up together. Thus you could not trust anything below 2 avatar movements down from the top. (and even the 2nd down seemed off sometimes)
Before there were 18 avatar movements, now it is 12
Now, the new scale is close to linear at at the bottom and gets more logarhythmic at the top. I think the old curve tried to do this, but the middle was off. Now if you take 6 moves from the bottom, you are almost exactly in the center.
You have less avatar movements now, especially at the top of the range. At first, this might cause you to think you'll have less "precision" now, but actually the opposite is true. I'll try to prove this postulate a bit later, no time right this second....