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Suggestion regarding "cheaters"

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Mon, Jul 2 2012 6:00 PM (28 replies)
  • Masterius
    33 Posts
    Sun, Jul 1 2012 2:07 AM

    I've checked the "Player Suggestion List" and I don't see (exactly) this, so here goes.

     

    From what I've personally experienced and/or have been reading about on the forums, the following are problems players have with other players:

    1. disconnecting to get out of a game
    2. sandbagging
    3. cheating
    4. suspected multiple account players

    I'm sure there are more complaints, but I have an idea regarding these.

    Add the following ability/option when in-game:

    • Like/dislike a player.  A player can, only when in-game with another player, have the option to select "like" or "dislike" for an opponent.  The total number of "likes" and "dislikes" would be viewable, as a minimum, when you look at a player's profile page.  

    Add the following to all players' profile page:

    • The number of times a player has disconnected while:
    1. In a practice round, and
    2. In a ranked round.

    If someone has an abnormal ratio of like to dislike, that would be a good indication of a weasel being in the hen house.  Players couldn't be falsely 'bombed' with likes or dislikes, because those could only be done while in a game.  I would also suggest tracking how often a player dislikes other players, so a disgruntled player wouldn't be able to abuse the system.

    Not everyone has great internet connectivity.  However, in that case there shouldn't be a disparity between 'disconnecting' while in a scored game versus a practice round.

     

    None of this would result in having a player penalized by WGT, but I do think it would be a start to help indicate those of us who are honest and those of us who may not be.

     

    ~Masterius

     

  • MioKontic
    4,660 Posts
    Sun, Jul 1 2012 2:46 AM

    So this thread is really about quitters, not cheaters.  And you've already posted a thread about quitters elsewhere, so was this really necessary?

  • Masterius
    33 Posts
    Sun, Jul 1 2012 3:50 AM

    MioKontic:

    So this thread is really about quitters, not cheaters.  And you've already posted a thread about quitters elsewhere, so was this really necessary?

     

    No, this thread is really about cheaters.  I've no idea why you've decided it's about quitters instead of cheaters.  And even if it had been, the other thread you're alluding to was a gripe and not a suggestion so, yes, I would consider it "necessary".  

    Having said that, I would have found your constructive critique a great deal more useful than an incorrect and invalid assumption.

    This suggestion was meant to address the problem with particular players suspected of: 

    1. disconnecting to get out of a game
    2. sandbagging
    3. cheating
    4. having multiple accounts

    The suggestion wouldn't have players suspected or alleged to have cheated banned or black-balled.  It would, however, enable players to gain a more balanced and overall perspective of a potential opponent. 

     

  • cpatterson22
    257 Posts
    Sun, Jul 1 2012 4:25 AM

    Skimmed a bit but 2 things:

     

    1. What about after a player disconnected? You say a "have the option in-game" but if a guy disconnects then he's no longer there, so how am I supposed to dislike him, that doesn't help catch disconnecters at all.

     

    2. It's also pointless to have it on their profile page since when you're in a game lobby, you can't even view player profiles. You'd have to open a new window, find the player, and then say "oh they have a bunch of dislikes hmmm"

  • MioKontic
    4,660 Posts
    Sun, Jul 1 2012 4:25 AM

    Masterius:
     It would, however, enable players to gain a more balanced and overall perspective of a potential opponent. 

    It would do nothing of the sort.  For example, take the player that created many accounts and set up a CC, then entered (but didn't play) a CC tournament with each of them but only played the tournament with one single account so that that account won all the credits  They each 'Like' each other.  they will all look 'Like'able, but we all know that person is a cheat.

    Liking and disliking is child's play and doesn't really do much in the real world.

  • srellim234
    2,077 Posts
    Sun, Jul 1 2012 7:21 AM

    I also don't understand why you would be concerned about tracking disconnects in practice rounds. It's practice and thus it's unofficial.

    A few times a week I'll kill a little time while waiting for the rest of the family to get ready to go somewhere. I start solo practice rounds simply because I may not have time for a full game. 

    Others use practice rounds for just that: practice. Work on certain aspect of their games for as many holes as it takes to get comfortable and when they're ready, quit the practice round and play an official competition that counts. You want to penalize people for practicing?

  • chrisironsbones
    3,524 Posts
    Sun, Jul 1 2012 7:55 AM

    If quitters bothers you that much, play for credits like i do, people never quit then or if they do, you gain from it anyway.

    And as for multy accounts, WGT doesn't mind this, they let people close accounts and open new ones legally, so the more accounts, the more $$ is spent

  • Masterius
    33 Posts
    Sun, Jul 1 2012 1:18 PM

    MioKontic:

    Masterius:
     It would, however, enable players to gain a more balanced and overall perspective of a potential opponent. 

    It would do nothing of the sort.  For example, take the player that created many accounts and set up a CC, then entered (but didn't play) a CC tournament with each of them but only played the tournament with one single account so that that account won all the credits  They each 'Like' each other.  they will all look 'Like'able, but we all know that person is a cheat.

    Liking and disliking is child's play and doesn't really do much in the real world.

     

    As all the CC tournaments I've played have been solo games I've no idea how multiplayer ones work.  However, if I understand you correctly what you're saying is that someone conceivably could create a 100 person CC, then create 100 different accounts, and have each of those accounts join said CC.  Once there, 99 of them could 'like' the 100th.

    I suppose that's do-able but, at the very least, said person would have to be logged on at the same time with two different accounts, and playing a minimum of two different players against each other in the same game for that to work.  Again, that's definitely a do-able thing for a computer geek ::smiles::.  But it's also quite a bit of work involved there, too.  Still, thank you for the input.

     

     

    srellim234:

    I also don't understand why you would be concerned about tracking disconnects inpractice rounds. It's practice and thus it's unofficial.

    A few times a week I'll kill a little time while waiting for the rest of the family to get ready to go somewhere. I start solo practice rounds simply because I may not have time for a full game. 

    Others use practice rounds for just that: practice. Work on certain aspect of their games for as many holes as it takes to get comfortable and when they're ready, quit the practice round and play an official competition that counts. You want to penalize people for practicing?

    No.  Actually srellim234, tracking disconnects while in a practice game would be beneficial than penalizing.  If someone disconnects mostly or equally in practice as they do in scored than that should be an indicator of connectivity issues rather than quitter/cheater ones.

     

    cpatterson22:

    Skimmed a bit but 2 things:

     

    1. What about after a player disconnected? You say a "have the option in-game" but if a guy disconnects then he's no longer there, so how am I supposed to dislike him, that doesn't help catch disconnecters at all.

     

    2. It's also pointless to have it on their profile page since when you're in a game lobby, you can't even view player profiles. You'd have to open a new window, find the player, and then say "oh they have a bunch of dislikes hmmm"

    Both are excellent points!  Thank you for the feedback. 

    As for #1, I was picturing disconnections being automatically tracked by the game system.  However, you should still be able to like or dislike that player since (at least from personal observations) even when they disconnect you can still click on their player name (at least until the hole is played out).  

    As for #2, you're absolutely correct.  Stats such as these would, by necessity, require them being present on the player banner in the game lobby.  Having them also on a profile would be nice, but not as important as in the game lobby.

     

  • SHRUDE
    5,835 Posts
    Sun, Jul 1 2012 2:06 PM

    Would there be a system in place to track the legitimate diconnects?

    I disconned 3 times in a game yesterday and found out my ISP DSLAMS were having issues.

    Blackouts? - PC crashes?

     

    How do you accurately monitor the intentional to the unintentional?

    'Like' votes are purely an opinion thing. this system would be (Not could be) easily abused.

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