I'll toss my hat in the ring in support of this. I'll also add a suggestion as to where to start:
Hack - The only aftermarket item available to them should be balls and all level-locked putters. Don't let hacks have better sticks...period. Demonstrate some affinity for the game and be rewarded as you advance (at the risk of sounding redundant).
Pro - Everything a Hack can have, plus ONE modestly improved driver (in the 240 yd range), and all level-locked wedges
Tour Pro - Everything a Pro can have, plus, one additional choice in Driver (in the 250 yd range), (yes, 2 total), and ONE modestly better set of irons.
Master - Everything a Tour Pro can have plus, Two more drivers to choose from, but nothing over 270 distance (these tees are where the added distance starts to seem necessary) and all level-locked irons EXCLUDING the Burner 2.0's and R11's.
Tour Master - Everything a Master can have plus, ONE 275 yd driver and the Burner 2.0 irons.
Legend - Everything a Tour Master can have plus, all equipment unlocked sans subsequent releases of potentially better, level-locked gear.
Obviously the level-locks will need to be re-evaluated too as they could be a bit lower than they are now given the proposed tier-locks.
I don't remember the level I made legend (somewhere in the late 70's), but the best you could get then was the lvl 80 R9 driver (that I didn't qualify for) and the G10 irons. This is not the same game it was back then with some of the hot gear out there now. It is rife with parity. Attempts to bring about parity has watered down many other sports and will do the same here if it continues...IMO.