This is probably old hat to all you soon-to-be Tour Legends, but it's been a recent revelation to me ...
If you're like me you always check out putts from both the default 'behind the player' view and the reverse view (pin between camera and player) to get as good a read as possible.
I have recently discovered (for myself anyway) the usefulness of doing the same thing on approaches and even drives. The locations of the reverse aerial cameras are shown on the hole maps in the lower right of your play window.
NOTE! You must have them enabled in MENU / GAME SETTINGS/ DISPLAY/ AERIAL MULTI-CAM by checking the ON box and saving settings.
I find I am better able to estimate impact of the wind on the ball-flight, using this technique. Additionally, assuming you know the carry distance of the various clubs in your bag with different spin settings, you can use the reverse view to accurately determine that "Yes, I can carry this trap on the fly, or make it over that water hazard, or carry the drive over the bend in a dogleg."
If you DON'T Know the carry distance of each club in your bag (preferably, both with zero spin and with full backspin), you can figure it out by hitting the club(s) of interest from the tee or from a long fairway like Beth #10. Replay the shot looking from a reverse camera view and note the yardage when the ball first hits the fairway.
As with putting, I actually execute all strokes from the 'normal' view. this is mainly because I like to hit 'off-ding' (a bit early or late) minimize the impact of cross winds. About the only time I try hard to 'ding' a shot is if the wind is directly in my face (looking at the hole), or blowing directly towards the hole (coming from behind me when facing the hole).
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(... and to all you 'this has been posted about long ago in this or that obscure thread' nitpickers, I didn't want to search - I just want to share my experience with using all the tools available during WGT play - so live with it!)