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An Idea for two new wind speeds

Thu, Aug 16 2012 10:04 AM (30 replies)
  • Lmorgan007
    408 Posts
    Sat, Aug 11 2012 11:46 PM

    Would be nice if the wind setting were global for the course (i.e from the south west with some variation).  Kinda weird to have a 20mph tailwind on StA#16 and then a 30mph headwind on #18; never seen the wind shift round 180 degrees in space of two holes!

  • andyson
    6,415 Posts
    Sun, Aug 12 2012 6:14 AM

    TWOMINUSONE:

    WGT have a system, where the winds react more strongly than is advertised on the screen. If you have a 25mph wind, and you ding your shot, that wind of 25mph can, and will be stronger than advertised? 

    I asked them what they where talking about, and the response was this:

    If you take a shot in a 25mph wind, ding it, then that shot is not necessarily a 25 mph shot. I asked how come that is? The response was:

    Well, we have a system where we have a higher wind strength when you ding a shot, where the ball reacts more strongly to the shot you hit.

    I asked for more clarification on this, and i was told this.........

    When you hit a shot into a wind, there is a stronger wind higher up in the air. We have not told anybody this information, but we are thinking of doing this now. 

    Thank you for posting this very interesting information Twominusone.  I can't wait to see MisterWGT's reply.

     

  • wldthng016400
    250 Posts
    Sun, Aug 12 2012 6:57 AM

    TWOMINUSONE:

    WGT have a system, where the winds react more strongly than is advertised on the screen. If you have a 25mph wind, and you ding your shot, that wind of 25mph can, and will be stronger than advertised? 

    I asked them what they where talking about, and the response was this:

    If you take a shot in a 25mph wind, ding it, then that shot is not necessarily a 25 mph shot. I asked how come that is? The response was:

    Well, we have a system where we have a higher wind strength when you ding a shot, where the ball reacts more strongly to the shot you hit.

    I asked for more clarification on this, and i was told this.........

    When you hit a shot into a wind, there is a stronger wind higher up in the air. We have not told anybody this information, but we are thinking of doing this now.

    That would explain 60% of my WTF shots.......... That system is insanity.........so a player has to know ahead of time if they will ding the shot so they will know where to put the cursor to adjust for the wind.......... I wonder if there is a similar feature built into putts that show break that don't and putts that show no break and do??? That would explain another 10% of my WTF shots.

    Have to change the name WGT to GTWS.........Guess The Wind Speed.

  • TWOMINUSONE
    2,580 Posts
    Mon, Aug 13 2012 11:39 AM

    I would like to see a response to this WGT, the silence is deafening.

  • Richard4168
    4,309 Posts
    Mon, Aug 13 2012 5:14 PM

    TWOMINUSONE:
    WGT have a system, where the winds react more strongly than is advertised on the screen. If you have a 25mph wind, and you ding your shot, that wind of 25mph can, and will be stronger than advertised?

    Some of the veteran players, not necessarily the better players, had figured this out earlier this year. This is what I tried to explain to tbe and chrisironbones in several threads. You just have to adjust to the wind accordingly. Its apparent the better players have adjusted quite well.

    TMO, that conversation seems to share some of the games proprietary functions.

  • CHADDYBOY10
    24 Posts
    Mon, Aug 13 2012 11:30 PM

    I think 0mph wind is a better idea :)

  • TWOMINUSONE
    2,580 Posts
    Tue, Aug 14 2012 3:55 AM

    I have not quoted that conversation word for word there Richard, but its fairly close. In the conversation we had, i was told the wind could be a 25mph direct left to right direction, but that could change to a 30mph wind coming straight at you when your ball goes up above what is advertised. This is what all members should know. A suggestion of the 2nd display showing a higher wind force and direction was put to me. Why havent WGT let folks know this, and why have they not acted on it also? I could probably get a little better at the game knowing which way, and how strong this "higher wind" was going to be. 

    As it stands now, im clueless as to what is going to happen if this effect does take hold of my drive etc. If im honest, i think its just a fob off from WGT about drives going askew, when a perfect drive had been executed. An excuse for the game throwing up some random madness that we all seem to encounter, and more often as well.

    From experience playing the game for nearly 2 years now, i know i have to check, and double check every shot and putt i take. My approach shots lately have been shocking. I seem to get 5/6 out of 10 approach shots coming up 10-20 yards short. A slight mis-hit on the ding should not allow for a shot coming up that short. If this is the effect of higher winds, then it should be known. But when that wind is a lowly 3mph headwind, then that just aint right. Some will say this is a result of Adobe's big ***-up, but i have sorted that out my end. 

    Lets hear it WGT, what do you have to say on the subject?

     

  • Richard4168
    4,309 Posts
    Tue, Aug 14 2012 1:35 PM

    TWOMINUSONE:
    My approach shots lately have been shocking. I seem to get 5/6 out of 10 approach shots coming up 10-20 yards short.

    Not to get too far off the wind topic, but I do agree.

    I've noticed I have to club up more now to get the ball close, even with a Nike ball. If the approach is say 178 with a slight head wind, I have to club-up to a 195 club and hit at least 95% power with half backspin. Any more backspin then that and the ball will fall short some four to eight yards.

    Courses like the back 9 at Kiawah makes this prevalent. The elevation at Olympic seems non-existent. If a hole plays on a negative elevation, I still have to hit with the same power as if it were a zero elevation, otherwise the ball falls short by four to eight yards.

    In the end, it's just something we all have to adjust to and play around in order to post low scores.

  • WGTadmin2
    1,152 Posts
    Tue, Aug 14 2012 5:53 PM

    Sorry for the silence on this subject but I wanted to find out more information.

    Not sure exactly what the conversation was but in regards to the wind, the indicator is an approximation of the general direction and speed of the wind from 25 feet above where you are standing and up.  This means that below 25 feet the wind will be less and if you are putting it will be very very slightly influenced by the wind if at all.    This also means that there are sometimes fluctuations in the speed and direction of the wind to simulate gusts and swirling. Depending on the speed of your machine and internet connection you may or may not be able to see these small fluctuations in teh wind meter and timing them will be very difficult.  So the wind cannot be taken literally and if you play a course enough you will learn the subtle patterns.    We are trying to think up of ways to display the wind information better, but don't have anything solved yet.

     

    Hope this info helps

  • andyson
    6,415 Posts
    Tue, Aug 14 2012 6:18 PM

    WGTadmin2:
    We are trying to think up of ways to display the wind information better, but don't have anything solved yet.

    The wind info in the game client is just fine as it is.  No need to add any more CPU work during the game IMO.

    That said, a graphic in the FAQs showing how the wind speed varies by height would be informative.

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