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Uneven lies...HERE WE GO :-)

Sat, Dec 29 2012 12:34 PM (184 replies)
  • imperialrock
    217 Posts
    Thu, Aug 30 2012 6:12 PM

    Just seems to me that if the new standard for 18-hole greatness in this game becomes 65-68 instead of 55-57, that benefits everyone in the long run.

     

    Come on folks, let's not pretend like this feature is perfect upon release.  Let's grow with it and hope that the end result is a realistic and rewarding round of golf.  

    Is that too much to ask???

  • gr8flbob
    592 Posts
    Thu, Aug 30 2012 6:36 PM

    DylynJ:

    Bunker play is not that hard IRL. Long irons even fairway woods out of 40/50 rough are not that hard IRL. From what I can tell from the practice rounds i've played today with uneven lies (especially from bunkers) it just makes the game ridiculously hard. Not realistic by any means. It's now making shots WAY harder than they are in real life.

    The only way that this new uneven lie system would be feasible is if wgt gives us sidespin/stance control along with it. Other than that.. it's a definite no go for me.

    +++++ The physics are simply WRONG.

    Just had a practice round with the new 'feature' and the world was upside down. They really need to work with a golf physicist (yes, there are a few - Dave Pelz, notably, but also others) that can tweak the WGT physics code realistically.
    They simply have it wrong. They need to free up the 'spin dot' so that we can hit the ball anywhere on the backside of the ball, giving us true draws/fades, hooks, and slices. Right now you can simulate a stance adjustment by adjusting the aiming point. and to some degree simulate opening or closing the the club-face at contact by missing the ding late or early, respectively.
    But the yardage penalties from rough, sand, and/or uneven lies is just unrealistic.
    My vote: Not ready for prime time.

  • Kragwwyn
    88 Posts
    Thu, Aug 30 2012 6:56 PM

    I found that the left/right action was pretty good.  Maybe lighten the effect a little.

    The lost distance is much to much though.  That needs to be greatly less dramatic.

    Over all I liked it.  It certianly makes the game a lot tougher.

    I also think the completed game stats are a great idea.

  • vabighack
    463 Posts
    Thu, Aug 30 2012 7:49 PM

    i agree with gr8fbob....the yardages are really off. Also, the sidehill lies. I work at a golf course and play a LOT.  This is nothing like real golf.  A good idea but will take a lot of "tweaking" to get it correct.   

  • golfer342
    132 Posts
    Thu, Aug 30 2012 7:49 PM

    Dump it...the obsessive copulsive players will figure it out leaving the "normal 98%" player (which make up the far majority of your income ) even less interested. This will hurt your business.

  • gmaster007
    2,101 Posts
    Thu, Aug 30 2012 8:53 PM

    so far it makes the game unplayable for me,
    so.. I dunno yet, but gonna try and keep learning about it.

    either way, think this should apply to legends and above
    when it comes to ranked rounds

  • SteveW65
    4,540 Posts
    Thu, Aug 30 2012 10:44 PM

    I play real life off 6. This isn't more realistic at all. Why? Because you don't have to hit a ding bar with a dodgy meter in real life - that's why. I get around wgt ok and love it to be more realistic. But seriously, it's only the very top players (you know, the ones who spend half their life on here) that will have the time to work out exactly where to land it. Someone said something about 70 would now be the cut in major tourny's - balls, it'll be sub 60 as usual.

    And LOLserver, I love this game and am passionate about golf - but I won't enjoy this because I don't have a regular smooth swing meter.

    Just saying...

  • skynyrdinards
    95 Posts
    Thu, Aug 30 2012 10:56 PM

    This is 75% too exagerated. Cut the effect back and try it

     

     

  • janie23
    4 Posts
    Thu, Aug 30 2012 11:03 PM

    I agree with so many others -- the whole physics of the situation doesn't seem to have been thought through, which is surprising, given how "real world" conditions were used for modeling other effects, like how the ball bounces when hitting the rough versus the fairway.  I get the sense an algorithm was created based on a priori assumptions, rather than looking at how the condition of an uneven lie actually affects a shot.  (I seriously doubt any of the "green" lies have much if any impact on a real golf shot.)

    That said, I like the idea behind the feature, and its presentation on the screen.  Having a plane angle with moving dots to indicate the break of the lie is very intuitive, resembling what we already see on the greens.  Having the lies color-coded is smart -- green lies shouldn't need much adjustment at all (perhaps affecting only "forgiveness" and "precision") while yellow lies mean the shot requires some thought (adjusting line and club selection) and red lies are like being in the deep rough, figure out something creative 'cause dem's da breaks.

    And yes, draw/fade adjustments will be great, but I don't see them as being very necessary if the feature was properly implemented.  As mentioned above, golfers make adjustments all the time to the problem of uneven lies, and such adjustments could be easily be made "automatically": gripping up on the club when the ball's above your feet, and the *minimal* loss of distance that entails, or how a minor uphill lie doesn't increase the loft of the club so much as it generates a tiny bit more spin -- distance doesn't really change that much, because the speed of the clubhead is still the same.  

    Nuts and bolts need a lot of work, and real-life data just to get the modeling down, but the basic concept of how an uneven lie is presented on the screen is basically sound, and could be a lot of fun going forward. 

     

  • coolbreeze57
    6 Posts
    Thu, Aug 30 2012 11:35 PM

    just finished 9 at olympic wth the uneven lies. as a sub 80 real life golfer i can tell you that you have overdone it and it is no where near realistic. 1) the distance changes are way too much especially when chipping. 2) when you are in a greenside bunker with an uphil lie it makes it easier to get the ball out not harder. 3) from a downhill lie in real golf the ball will come out lower and go farther not shorter. 4) from sidehill lies the ball will cary further when it is below your feet and less when it is above your feet these have to do with changeing the loft and lie of the club. and 5) finaly in real golf you can change it by changing your swing from out to in and in to out thus making the ball fly str8 from these sidehill lies, there is no way to do this on wgt.

    Heres an idea. instead of adding new challenges fix the things that are wrong first. Fix the meter skip, the frozen game , the time it takes me to log on to your site to get back when booted out of a challenge match, the problem with seeing all four golfers in an alternate shot game, a lost ball in a bush the size of a 19 inch tv in the middle of the course. address the issues before you add new things for us to have issues with.

    when you fix these things the game will be better for all and then you can add new things the first of which shoud be hook and slice spin or for us better players draw and fade spin, everyone who has ever played golf knows that you can never start the game hittng the ball straight. you always start with a big slice or a big hook and have to learn to hit the ball straight.

    aa a sub 80 golfer i can move the ball both ways at will make this game so i can do the same.

      cheers and beers

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