Uhmm... Maybe i badly explained. So sorry.
What i tried to say is:
Reading other player's suggestions on other threads about this issue, I found that the best solution would be:
- to force players finish their multiplayer ranked games
if
- they don't want a bad score. Period.
Obviously, this solution should be set so that the last player that disconnects (the ultimate victime) is not forced to finish it.
I would set this solution also for singleplayer ranked games, because i think that ranked mode should reasonably be opposite to practice mode. Whatever, singleplayer games is not what we are talking about here now. What we are disputing here i understand, is the way to reasonably and considerably decrease the number of multigames quitters avoiding removing the liberty to quit without affecting the score. Right?
So this simple solution would do both:
- concerned about the score, many quitters would stop quitting, because they (me too) will think a little bit more before joining/starting a ranked game for the sake of it
and
- you are still free to play multigames and quit without worrying about your score because you can still play in practice mode!
Now, wouldn't this be the best solution?
As above said, i have read many suggestions to fix this issue, but only rare posts contemplate this solution. Nor wgt contemplates it. This is why i am asking "what is wrong with it?". "What am i missing?".
It looks that the most likely solutions to be implemented are:
1st- reputation system
2nd- fee
First sounds good and looks like what is going to really be implemented as it is already available in game. However, i am uncertain it will work good as the solution i have stated. Basically because i think so many players don't care about a reputation indicator as they do about their score.
Second solution has been taken in consideration because it is wrote in the sticky thread "Player Suggestion List" of this forum section, but it simply sounds bad. Because the so popular free way to play multigames would die. And not to mention that players with enough money will keep on disconnecting..
This is like fishing with an RPG.
Instead of spending time and money on a reputation system, use it to expand the replay number limit. Make it possible to save a replay in multiplayer. Introduce a different time limit and new courses. Fix the glitches. Fix the freeze on disconnections. Listen to the community.
Long post sorry, but i think it is clearer now. Thanks for reading.