While many theories have been fielded regarding V.E.M. associated phenomena, after careful study, I feel I am now ready to present my findings. Given we know that V.E. M. exists and that it can be used to manipulate gameplay, the question becomes, "How and to what extent is it being applied ?"
Let's say the vitual equipment models' influence is adjustable from 0 to 100%. With "0" meaning you hit your shot and your ball goes the clubs' stated distance after allowing for elevation, wind, ding, etc. and your shot lands where it's supposed to. Now , let's say the V.E.M. is set to 70%, meaning you only have a 30% chance of achieving that same result. In such a scenario, this would affect everyone equally. " But Doc. " you ask "How is it that some players don't seem to be affected?" The answer to this I believe, is that they are, but, because of their playing ability, their deviations are less and therefore easier for them to overcome. For example, a player who consistently lands within 2 to 3 yds. of the pin may end up with a 12 to 15 ft. putt, easily made by better players, whereas someone who normally lands within 5 to 6 yds.from the pin could be looking at 21 to 24 ft and a much more difficult time of it. "OK, Doc. that's possible, not likely, but possible". "Why would WGT make the game that much harder though and upset their client base ? You ask. Well, because we asked them to. A year ago the forums were littered with people saying "These low scores are ridiculous !" Don't see too many of those comments now , do you ? Or, how 'bout the putting challenge ?The Nation only challenge got blasted for being too easy. The second one? Not so much. Contrary to the opinions of some, I believe WGT does listen, but, in response to all those who complained "Too easy!", "Unrealistic!", they may have gone too far in trying to please their public. Personally, I'd like to see the V.E.M. deviations backed off a tad, but, maybe that's just me.
Doc ;)